Restrict more internal symbols to crate visibility.
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4a292ca6bc
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d41057f905
@ -13,7 +13,7 @@ use crate::uniforms::{
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};
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use crate::view_uniforms::SetOutlineViewBindGroup;
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pub type DrawStencil = (
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pub(crate) type DrawStencil = (
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SetItemPipeline,
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SetMeshViewBindGroup<0>,
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SetMeshBindGroup<1>,
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@ -23,7 +23,7 @@ pub type DrawStencil = (
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);
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#[allow(clippy::too_many_arguments)]
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pub fn queue_outline_stencil_mesh(
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pub(crate) fn queue_outline_stencil_mesh(
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stencil_draw_functions: Res<DrawFunctions<StencilOutline>>,
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stencil_pipeline: Res<OutlinePipeline>,
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msaa: Res<Msaa>,
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@ -65,7 +65,7 @@ pub fn queue_outline_stencil_mesh(
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}
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}
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pub type DrawOutline = (
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pub(crate) type DrawOutline = (
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SetItemPipeline,
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SetMeshViewBindGroup<0>,
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SetMeshBindGroup<1>,
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@ -75,7 +75,7 @@ pub type DrawOutline = (
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);
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#[allow(clippy::too_many_arguments)]
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pub fn queue_outline_volume_mesh(
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pub(crate) fn queue_outline_volume_mesh(
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opaque_draw_functions: Res<DrawFunctions<OpaqueOutline>>,
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transparent_draw_functions: Res<DrawFunctions<TransparentOutline>>,
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outline_pipeline: Res<OutlinePipeline>,
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12
src/node.rs
12
src/node.rs
@ -19,7 +19,7 @@ use bevy::render::{
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};
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use bevy::utils::FloatOrd;
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pub struct StencilOutline {
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pub(crate) struct StencilOutline {
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pub distance: f32,
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pub pipeline: CachedRenderPipelineId,
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pub entity: Entity,
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@ -52,7 +52,7 @@ impl CachedRenderPipelinePhaseItem for StencilOutline {
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}
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}
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pub struct OpaqueOutline {
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pub(crate) struct OpaqueOutline {
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pub distance: f32,
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pub pipeline: CachedRenderPipelineId,
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pub entity: Entity,
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@ -85,7 +85,7 @@ impl CachedRenderPipelinePhaseItem for OpaqueOutline {
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}
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}
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pub struct TransparentOutline {
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pub(crate) struct TransparentOutline {
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pub distance: f32,
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pub pipeline: CachedRenderPipelineId,
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pub entity: Entity,
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@ -119,7 +119,7 @@ impl CachedRenderPipelinePhaseItem for TransparentOutline {
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}
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#[allow(clippy::type_complexity)]
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pub struct OutlineNode {
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pub(crate) struct OutlineNode {
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query: QueryState<
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(
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Read<ExtractedCamera>,
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@ -135,9 +135,9 @@ pub struct OutlineNode {
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}
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impl OutlineNode {
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pub const IN_VIEW: &'static str = "view";
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pub(crate) const IN_VIEW: &'static str = "view";
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pub fn new(world: &mut World) -> Self {
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pub(crate) fn new(world: &mut World) -> Self {
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Self {
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query: world.query_filtered(),
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}
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@ -26,21 +26,21 @@ use crate::uniforms::{OutlineFragmentUniform, OutlineStencilUniform, OutlineVolu
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use crate::view_uniforms::OutlineViewUniform;
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use crate::ATTRIBUTE_OUTLINE_NORMAL;
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pub const OUTLINE_SHADER_HANDLE: HandleUntyped =
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pub(crate) const OUTLINE_SHADER_HANDLE: HandleUntyped =
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HandleUntyped::weak_from_u64(Shader::TYPE_UUID, 2101625026478770097);
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pub const FRAGMENT_SHADER_HANDLE: HandleUntyped =
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pub(crate) const FRAGMENT_SHADER_HANDLE: HandleUntyped =
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HandleUntyped::weak_from_u64(Shader::TYPE_UUID, 12033806834125368121);
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#[derive(Clone, Copy, PartialEq, Eq)]
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pub enum PassType {
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pub(crate) enum PassType {
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Stencil = 1,
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Opaque = 2,
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Transparent = 3,
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}
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#[derive(Copy, Clone, PartialEq, Eq, Hash)]
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pub struct PipelineKey(u32);
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pub(crate) struct PipelineKey(u32);
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bitfield_bitrange! {struct PipelineKey(u32)}
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impl PipelineKey {
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@ -52,25 +52,25 @@ impl PipelineKey {
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pub offset_zero, set_offset_zero: 11;
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}
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pub fn new() -> Self {
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pub(crate) fn new() -> Self {
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PipelineKey(0)
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}
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pub fn with_msaa_samples(mut self, msaa_samples: u32) -> Self {
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pub(crate) fn with_msaa_samples(mut self, msaa_samples: u32) -> Self {
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self.set_msaa_samples_minus_one(msaa_samples - 1);
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self
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}
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pub fn msaa_samples(&self) -> u32 {
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pub(crate) fn msaa_samples(&self) -> u32 {
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self.msaa_samples_minus_one() + 1
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}
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pub fn with_primitive_topology(mut self, primitive_topology: PrimitiveTopology) -> Self {
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pub(crate) fn with_primitive_topology(mut self, primitive_topology: PrimitiveTopology) -> Self {
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self.set_primitive_topology_int(primitive_topology as u32);
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self
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}
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pub fn primitive_topology(&self) -> PrimitiveTopology {
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pub(crate) fn primitive_topology(&self) -> PrimitiveTopology {
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match self.primitive_topology_int() {
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x if x == PrimitiveTopology::PointList as u32 => PrimitiveTopology::PointList,
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x if x == PrimitiveTopology::LineList as u32 => PrimitiveTopology::LineList,
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@ -81,12 +81,12 @@ impl PipelineKey {
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}
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}
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pub fn with_pass_type(mut self, pass_type: PassType) -> Self {
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pub(crate) fn with_pass_type(mut self, pass_type: PassType) -> Self {
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self.set_pass_type_int(pass_type as u32);
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self
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}
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pub fn pass_type(&self) -> PassType {
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pub(crate) fn pass_type(&self) -> PassType {
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match self.pass_type_int() {
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x if x == PassType::Stencil as u32 => PassType::Stencil,
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x if x == PassType::Opaque as u32 => PassType::Opaque,
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@ -95,14 +95,14 @@ impl PipelineKey {
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}
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}
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pub fn with_offset_zero(mut self, offset_zero: bool) -> Self {
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pub(crate) fn with_offset_zero(mut self, offset_zero: bool) -> Self {
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self.set_offset_zero(offset_zero);
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self
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}
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}
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#[derive(Resource)]
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pub struct OutlinePipeline {
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pub(crate) struct OutlinePipeline {
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mesh_pipeline: MeshPipeline,
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pub outline_view_bind_group_layout: BindGroupLayout,
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pub outline_stencil_bind_group_layout: BindGroupLayout,
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@ -18,7 +18,7 @@ use crate::{pipeline::OutlinePipeline, ComputedOutlineDepth, OutlineStencil, Out
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macro_rules! outline_vertex_uniform {
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($x:ident) => {
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#[derive(Clone, Component, ShaderType)]
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pub struct $x {
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pub(crate) struct $x {
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#[align(16)]
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pub origin: Vec3,
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pub offset: f32,
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@ -30,22 +30,22 @@ outline_vertex_uniform!(OutlineStencilUniform);
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outline_vertex_uniform!(OutlineVolumeUniform);
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#[derive(Clone, Component, ShaderType)]
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pub struct OutlineFragmentUniform {
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pub(crate) struct OutlineFragmentUniform {
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#[align(16)]
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pub colour: Vec4,
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}
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#[derive(Resource)]
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pub struct OutlineStencilBindGroup {
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pub(crate) struct OutlineStencilBindGroup {
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pub bind_group: BindGroup,
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}
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#[derive(Resource)]
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pub struct OutlineVolumeBindGroup {
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pub(crate) struct OutlineVolumeBindGroup {
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pub bind_group: BindGroup,
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}
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pub fn extract_outline_stencil_uniforms(
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pub(crate) fn extract_outline_stencil_uniforms(
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mut commands: Commands,
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query: Extract<Query<(Entity, &OutlineStencil, &ComputedOutlineDepth)>>,
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) {
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@ -57,7 +57,7 @@ pub fn extract_outline_stencil_uniforms(
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}
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}
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pub fn extract_outline_volume_uniforms(
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pub(crate) fn extract_outline_volume_uniforms(
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mut commands: Commands,
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query: Extract<Query<(Entity, &OutlineVolume, &ComputedOutlineDepth)>>,
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) {
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@ -77,7 +77,7 @@ pub fn extract_outline_volume_uniforms(
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}
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}
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pub fn queue_outline_stencil_bind_group(
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pub(crate) fn queue_outline_stencil_bind_group(
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mut commands: Commands,
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render_device: Res<RenderDevice>,
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outline_pipeline: Res<OutlinePipeline>,
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@ -96,7 +96,7 @@ pub fn queue_outline_stencil_bind_group(
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}
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}
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pub fn queue_outline_volume_bind_group(
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pub(crate) fn queue_outline_volume_bind_group(
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mut commands: Commands,
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render_device: Res<RenderDevice>,
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outline_pipeline: Res<OutlinePipeline>,
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@ -122,7 +122,7 @@ pub fn queue_outline_volume_bind_group(
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}
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}
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pub struct SetOutlineStencilBindGroup<const I: usize>();
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pub(crate) struct SetOutlineStencilBindGroup<const I: usize>();
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impl<const I: usize> EntityRenderCommand for SetOutlineStencilBindGroup<I> {
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type Param = (
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@ -141,7 +141,7 @@ impl<const I: usize> EntityRenderCommand for SetOutlineStencilBindGroup<I> {
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}
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}
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pub struct SetOutlineVolumeBindGroup<const I: usize>();
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pub(crate) struct SetOutlineVolumeBindGroup<const I: usize>();
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impl<const I: usize> EntityRenderCommand for SetOutlineVolumeBindGroup<I> {
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type Param = (
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@ -14,17 +14,17 @@ use crate::node::{OpaqueOutline, StencilOutline, TransparentOutline};
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use crate::pipeline::OutlinePipeline;
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#[derive(Clone, Component, ShaderType)]
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pub struct OutlineViewUniform {
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pub(crate) struct OutlineViewUniform {
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#[align(16)]
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scale: Vec2,
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}
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#[derive(Resource)]
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pub struct OutlineViewBindGroup {
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pub(crate) struct OutlineViewBindGroup {
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bind_group: BindGroup,
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}
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pub fn extract_outline_view_uniforms(
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pub(crate) fn extract_outline_view_uniforms(
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mut commands: Commands,
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query: Extract<Query<(Entity, &Camera), With<Camera3d>>>,
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) {
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@ -43,7 +43,7 @@ pub fn extract_outline_view_uniforms(
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}
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}
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pub fn queue_outline_view_bind_group(
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pub(crate) fn queue_outline_view_bind_group(
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mut commands: Commands,
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render_device: Res<RenderDevice>,
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outline_pipeline: Res<OutlinePipeline>,
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@ -62,7 +62,7 @@ pub fn queue_outline_view_bind_group(
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}
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}
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pub struct SetOutlineViewBindGroup<const I: usize>();
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pub(crate) struct SetOutlineViewBindGroup<const I: usize>();
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impl<const I: usize> EntityRenderCommand for SetOutlineViewBindGroup<I> {
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type Param = (
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