Fix formatting.

This commit is contained in:
Robin KAY 2023-10-21 01:17:19 +01:00
parent 46cc8567c8
commit d968670960
1 changed files with 10 additions and 9 deletions

View File

@ -78,11 +78,11 @@ pub(crate) fn queue_outline_stencil_mesh(
.with_depth_mode(stencil_flags.depth_mode)
.with_offset_zero(stencil_uniform.offset == 0.0)
.with_morph_targets(mesh.morph_targets.is_some());
let Ok(pipeline) = pipelines
.specialize(&pipeline_cache, &stencil_pipeline, key, &mesh.layout)
else {
continue; // No pipeline
};
let Ok(pipeline) =
pipelines.specialize(&pipeline_cache, &stencil_pipeline, key, &mesh.layout)
else {
continue; // No pipeline
};
let distance = rangefinder.distance(&Mat4::from_translation(stencil_uniform.origin));
stencil_phase.add(StencilOutline {
entity,
@ -168,10 +168,11 @@ pub(crate) fn queue_outline_volume_mesh(
.with_offset_zero(volume_uniform.offset == 0.0)
.with_hdr_format(view.hdr)
.with_morph_targets(mesh.morph_targets.is_some());
let Ok(pipeline) = pipelines
.specialize(&pipeline_cache, &outline_pipeline, key, &mesh.layout) else {
continue; // No pipeline
};
let Ok(pipeline) =
pipelines.specialize(&pipeline_cache, &outline_pipeline, key, &mesh.layout)
else {
continue; // No pipeline
};
let distance = rangefinder.distance(&Mat4::from_translation(volume_uniform.origin));
if transparent {
transparent_phase.add(TransparentOutline {