Fix Clippy lints.
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@ -217,7 +217,7 @@ impl Node for OutlineNode {
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label: Some("outline_stencil_pass"),
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color_attachments: &[],
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depth_stencil_attachment: Some(RenderPassDepthStencilAttachment {
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view: &depth.view(),
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view: depth.view(),
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depth_ops: Some(Operations {
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load: camera_3d.depth_load_op.clone().into(),
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store: StoreOp::Store,
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@ -239,7 +239,7 @@ impl Node for OutlineNode {
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label: Some("outline_opaque_pass"),
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color_attachments: &[Some(target.get_color_attachment())],
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depth_stencil_attachment: Some(RenderPassDepthStencilAttachment {
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view: &depth.view(),
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view: depth.view(),
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depth_ops: Some(Operations {
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load: LoadOp::Load,
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store: StoreOp::Store,
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@ -261,7 +261,7 @@ impl Node for OutlineNode {
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label: Some("outline_transparent_pass"),
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color_attachments: &[Some(target.get_color_attachment())],
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depth_stencil_attachment: Some(RenderPassDepthStencilAttachment {
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view: &depth.view(),
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view: depth.view(),
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depth_ops: Some(Operations {
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load: LoadOp::Load,
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store: StoreOp::Store,
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