Fix compilation on platforms with 32-bit usize.
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@ -48,11 +48,8 @@ mod view_uniforms;
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// See https://alexanderameye.github.io/notes/rendering-outlines/
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// See https://alexanderameye.github.io/notes/rendering-outlines/
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/// The direction to extrude the vertex when rendering the outline.
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/// The direction to extrude the vertex when rendering the outline.
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pub const ATTRIBUTE_OUTLINE_NORMAL: MeshVertexAttribute = MeshVertexAttribute::new(
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pub const ATTRIBUTE_OUTLINE_NORMAL: MeshVertexAttribute =
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"Outline_Normal",
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MeshVertexAttribute::new("Outline_Normal", 1585570526, VertexFormat::Float32x3);
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1585570526414773879,
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VertexFormat::Float32x3,
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);
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/// Name of the render graph node which draws the outlines.
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/// Name of the render graph node which draws the outlines.
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///
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///
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