Robin KAY
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fffb75b20c
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Initial port to Bevy 0.13.
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2024-02-16 00:30:51 +00:00 |
Robin KAY
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bcc0cdd86a
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Update version and change-log for 0.6.2.
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2024-02-10 01:25:33 +00:00 |
Robin KAY
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1dce5a267e
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Add interpolation 0.3 compatability feature.
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2024-02-08 20:55:05 +00:00 |
Robin KAY
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9a464ceb4c
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Update version and change-log for 0.6.1.
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2024-02-04 22:53:26 +00:00 |
Robin KAY
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ddb40d0c2a
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Port to Bevy 0.12 (#25)
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2023-11-08 22:29:32 +00:00 |
Robin KAY
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65c7c3356f
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Bump version to 0.6.
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2023-11-08 21:38:20 +00:00 |
Robin KAY
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7827a2b9b0
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Update version and change-log for 0.5.1.
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2023-11-03 21:40:35 +00:00 |
Robin KAY
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10304a6164
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Add flying_objects example to Cargo.toml.
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2023-10-27 21:34:40 +01:00 |
Robin KAY
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ae5c331450
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Port to Bevy 0.11 (#22)
---------
Co-authored-by: mramirez <ramirezmike2@gmail.com>
Co-authored-by: Zain Azam <zainyusufazam@gmail.com>
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2023-08-14 01:51:43 +01:00 |
Robin KAY
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71add9ecb5
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Update version and change-log for 0.4.2.
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2023-05-30 22:07:45 +01:00 |
Robin KAY
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35032e05a3
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Fix Z-fighting between overlay and stencil with OpenGL wgpu back-end.
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2023-05-30 21:51:13 +01:00 |
Robin KAY
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3bf83e6531
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Update version and change-log for 0.4.1.
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2023-04-11 20:14:01 +01:00 |
Robin KAY
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baf152fdbf
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Add hollow example.
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2023-03-21 18:35:10 +00:00 |
Robin KAY
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cf7358cc44
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Move features needed for animated_fox exameple into baseline dev deps.
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2023-03-17 22:28:08 +00:00 |
Robin KAY
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d84e476c78
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Port to Bevy 0.10.
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2023-03-10 18:43:13 +00:00 |
Robin KAY
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2bb0ba2b20
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Update version and change-log for 0.3.5.
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2023-03-08 08:18:05 +00:00 |
Robin KAY
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bf1f1b3785
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Update version and change-log for 0.3.4.
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2023-03-08 00:18:47 +00:00 |
Robin KAY
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a8233ff7fa
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Update version and change-log for 0.3.3.
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2023-02-21 21:52:57 +00:00 |
Robin KAY
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db6d6f6722
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Update version and change-log for 0.3.2.
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2023-01-14 23:59:33 +00:00 |
Robin KAY
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b414243baa
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Add render_layers example.
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2023-01-14 02:38:53 +00:00 |
Robin KAY
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cfd5d12261
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Update version and change-log for 0.3.1.
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2023-01-05 03:07:40 +00:00 |
Robin KAY
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10f2d985d3
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Add Lerp trait impls for outline volume and stencil types.
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2022-12-31 04:57:13 +00:00 |
Robin KAY
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5ae478efe1
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Port to Bevy 0.9.
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2022-11-22 00:05:47 +00:00 |
Robin KAY
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5898d7c17c
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Change mesh pipeline key to a bitfield.
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2022-11-20 21:40:22 +00:00 |
Robin KAY
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e1c845c434
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Add ComputedOutlinePlane and an example.
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2022-11-17 00:25:54 +00:00 |
Robin KAY
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af6afd1ff1
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Update version and change-log for 0.2.4.
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2022-10-12 18:44:05 +01:00 |
Robin KAY
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0f4098714b
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Add support for jointed (skinned) models.
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2022-10-12 18:31:02 +01:00 |
Robin KAY
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5a2dc4a728
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Update version and change-log for 0.2.3.
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2022-08-28 11:19:43 +01:00 |
Robin KAY
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6ce40ab774
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Update version and change-log for 0.2.2.
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2022-08-23 22:49:24 +01:00 |
Robin KAY
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4fe9443feb
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Add feature to control 16 byte alignment of uniforms.
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2022-08-23 22:16:59 +01:00 |
Robin KAY
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6191d0270e
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Add transitive feature dependencies of bevy_ui to features section.
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2022-08-23 01:25:40 +01:00 |
Robin KAY
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3280318dd1
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Merge pull request #3 from dollisgame/reduce-dependencies
Minimise bevy feature dependencies and add bevy_ui feature.
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2022-08-22 00:47:18 +01:00 |
Robin KAY
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f88c373d73
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Update version and change-log for 0.2.1.
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2022-08-10 21:26:25 +01:00 |
Robin KAY
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5c5c4dc5d9
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Add optional vertex attribute for outline normals.
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2022-08-07 22:16:39 +01:00 |
Robin KAY
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2aa76309dd
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Move outline rendering to dedicated pass.
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2022-08-05 02:40:04 +01:00 |
Robin KAY
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c971bddb1f
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Bump version to 0.2.
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2022-08-05 02:38:44 +01:00 |
Robin KAY
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4627eaa093
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Port to Bevy 0.8.
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2022-08-01 22:10:53 +01:00 |
Robin KAY
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95d093220e
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Make Outline a RenderAsset and pass parameters to shader.
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2022-06-13 21:20:49 +01:00 |
Robin KAY
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399602e26a
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Initial commit.
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2022-06-10 22:29:51 +01:00 |