[package] name = "bevy_mod_outline" version = "0.7.0" edition = "2021" license = "MIT OR Apache-2.0" description = "A mesh outlining plugin for Bevy." readme = "README.md" homepage = "https://github.com/komadori/bevy_mod_outline/" repository = "https://github.com/komadori/bevy_mod_outline/" keywords = ["gamedev", "bevy", "outline"] categories = ["game-engines", "rendering"] [dependencies] bevy = { version = "0.13", default-features = false, features = [ "bevy_asset", "bevy_render", "bevy_pbr", "ktx2", "tonemapping_luts", "zstd", "bevy_core_pipeline", ] } bitfield = "0.14" interpolation = "0.3" thiserror = "1.0" wgpu-types = "0.19" [dev-dependencies] bevy = { version = "0.13", default-features = false, features = [ "animation", "bevy_gltf", "bevy_pbr", "bevy_scene", "bevy_winit", "png", "x11", ] } [features] default = ["bevy_ui"] bevy_ui = ["bevy/bevy_ui", "bevy/bevy_sprite", "bevy/bevy_text"] [[example]] name = "shapes" path = "examples/shapes.rs" [[example]] name = "pieces" path = "examples/pieces.rs" [[example]] name = "flying_objects" path = "examples/flying_objects.rs" [[example]] name = "render_layers" path = "examples/render_layers.rs" [[example]] name = "animated_fox" path = "examples/animated_fox.rs" [[example]] name = "hollow" path = "examples/hollow.rs" [[example]] name = "morph_targets" path = "examples/morph_targets.rs"