# Changelog ## bevy_mod_outline 0.3.1 (2023-01-05) ### Added - Added Lerp impls for OutlineVolume and OutlineStencil. - Added Real mode to SetOutlineDepth enum. ## bevy_mod_outline 0.3.0 (2022-11-22) ### Added - Added ComputedOutlineDepth, SetOutlineDepth, and InheritOutlineDepth. - Added offset field to OutlineStencil. - Added pieces example. ### Removed - Removed align16 feature. ### Fixed - Fixed errant debug println in AutoGenerateOutlineNormalsPlugin. ### Changed - Updated Bevy dependency to 0.9. - Renamed Outline component to OutlineVolume. ## bevy_mod_outline 0.2.4 (2022-10-12) ### Fixed - Fixed adding outlines to jointed (skinned) meshes. ## bevy_mod_outline 0.2.3 (2022-08-28) ### Added - Added AutoGenerateOutlineNormalsPlugin. ## bevy_mod_outline 0.2.2 (2022-08-23) ### Added - Added a feature flag to control the dependency on bevy_ui (@Shatur). - Added a feature flag to control uniform struct alignment. ### Fixed - Fixed compilation on 32-bit platforms. - Fixed insufficient alignment causing errors with WebGL. ### Changed - Removed dependency on bevy's monolithic render feature flag (@Shatur). ## bevy_mod_outline 0.2.1 (2022-08-10) ### Added - Added a constant to expose the outline pass node name. ### Fixed - Fixed outlines causing UI to disappear when MSAA is enabled. - Fixed bad derive allowing OutlineBundle to be inserted as a component. ## bevy_mod_outline 0.2.0 (2022-08-09) ### Added - Added support for outline normals. ### Changed - Updated Bevy dependency to 0.8. - Changed from rendering in main pass to separate pass. - Changed from using asset handles to plain components. ## bevy_mod_outline 0.1.0 (2022-06-14) - Initial release