bevy_mod_outline/examples/animated_fox.rs

88 lines
2.6 KiB
Rust

use std::f32::consts::PI;
use bevy::{prelude::*, window::close_on_esc};
use bevy_mod_outline::{
AutoGenerateOutlineNormalsPlugin, Outline, OutlineBundle, OutlinePlugin, OutlineStencil,
};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugin(OutlinePlugin)
.add_plugin(AutoGenerateOutlineNormalsPlugin)
.insert_resource(AmbientLight {
color: Color::WHITE,
brightness: 1.0,
})
.add_startup_system(setup)
.add_system(setup_scene_once_loaded)
.add_system(close_on_esc)
.run();
}
fn setup(
mut commands: Commands,
asset_server: Res<AssetServer>,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
// Insert a resource with the current animation
commands.insert_resource::<Handle<AnimationClip>>(asset_server.load("Fox.glb#Animation0"));
// Camera
commands.spawn_bundle(Camera3dBundle {
transform: Transform::from_xyz(100.0, 100.0, 150.0)
.looking_at(Vec3::new(0.0, 20.0, 0.0), Vec3::Y),
..default()
});
// Plane
commands.spawn_bundle(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Plane { size: 500000.0 })),
material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
..default()
});
// Light
commands.spawn_bundle(DirectionalLightBundle {
transform: Transform::from_rotation(Quat::from_euler(EulerRot::ZYX, 0.0, 1.0, -PI / 4.)),
directional_light: DirectionalLight {
shadows_enabled: true,
..default()
},
..default()
});
// Fox
commands.spawn_bundle(SceneBundle {
scene: asset_server.load("Fox.glb#Scene0"),
..default()
});
}
// Once the scene is loaded, start the animation and add an outline
fn setup_scene_once_loaded(
mut commands: Commands,
animation: Res<Handle<AnimationClip>>,
mut player: Query<&mut AnimationPlayer>,
entities: Query<Entity, With<Handle<Mesh>>>,
mut done: Local<bool>,
) {
if !*done {
if let Ok(mut player) = player.get_single_mut() {
player.play(animation.clone_weak()).repeat();
for entity in entities.iter() {
commands.entity(entity).insert_bundle(OutlineBundle {
outline: Outline {
visible: true,
width: 3.0,
colour: Color::RED,
},
stencil: OutlineStencil,
});
}
*done = true;
}
}
}