experiment/src/scenes/scene1/ground.rs

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use bevy::prelude::*;
use bevy_rapier3d::prelude::*;
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pub fn spawn_ground(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
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commands
.spawn((Collider::cuboid(50.0, 0.1, 50.0), Name::new("Ground")))
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.insert(TransformBundle::from(Transform::from_xyz(0.0, -2.0, 0.0)))
.insert(RigidBody::Fixed)
.insert(PbrBundle {
mesh: meshes.add(shape::Plane::from_size(100.0).into()),
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material: materials.add(StandardMaterial {
base_color: Color::WHITE,
perceptual_roughness: 1.0,
..default()
}),
..default()
});
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}