2023-09-12 04:47:37 +00:00
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use bevy::prelude::*;
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use bevy_rapier3d::prelude::*;
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2023-09-12 16:33:51 +00:00
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pub fn spawn_ground(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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2023-09-12 04:47:37 +00:00
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commands
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2023-11-08 14:54:22 +00:00
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.spawn((Collider::cuboid(50.0, 0.1, 50.0), Name::new("Ground")))
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2023-09-12 04:47:37 +00:00
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.insert(TransformBundle::from(Transform::from_xyz(0.0, -2.0, 0.0)))
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.insert(RigidBody::Fixed)
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.insert(PbrBundle {
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2023-09-13 14:53:43 +00:00
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mesh: meshes.add(shape::Plane::from_size(100.0).into()),
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2023-09-12 04:47:37 +00:00
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material: materials.add(StandardMaterial {
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base_color: Color::WHITE,
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perceptual_roughness: 1.0,
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..default()
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}),
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..default()
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});
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2023-09-12 16:33:51 +00:00
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}
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