continue in mac
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parent
65c555aa03
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@ -12,6 +12,7 @@ pub fn shoot_bullet(
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towards: Vec3,
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towards: Vec3,
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caliber: Caliber
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caliber: Caliber
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) {
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) {
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// Spawn muzzle flash LIGHT
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commands.spawn(
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commands.spawn(
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(PointLightBundle {
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(PointLightBundle {
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point_light: PointLight {
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point_light: PointLight {
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@ -27,4 +28,6 @@ pub fn shoot_bullet(
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..Default::default()
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..Default::default()
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}, MuzzleFlashMarker(Timer::new(Duration::from_millis(10), TimerMode::Once)))
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}, MuzzleFlashMarker(Timer::new(Duration::from_millis(10), TimerMode::Once)))
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);
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);
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}
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}
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@ -33,7 +33,6 @@ pub fn load_scene(application: &mut App) {
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application.add_systems(Update, follow_cursor_with_camera);
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application.add_systems(Update, follow_cursor_with_camera);
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application.add_systems(Update, load_animations);
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application.add_systems(Update, load_animations);
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application.add_systems(Update, set_skybox_if_loaded);
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application.add_systems(Update, set_skybox_if_loaded);
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application.add_systems(Update, update_camera_vertical_position);
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application.add_systems(Update, update_camera_vertical_position);
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application.add_systems(Update, capture_hand_usage);
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application.add_systems(Update, capture_hand_usage);
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