continue in mac

This commit is contained in:
Franklin Blanco 2023-11-08 13:24:17 -08:00
parent 65c555aa03
commit 0c3ab5d8ad
2 changed files with 3 additions and 1 deletions

View File

@ -12,6 +12,7 @@ pub fn shoot_bullet(
towards: Vec3, towards: Vec3,
caliber: Caliber caliber: Caliber
) { ) {
// Spawn muzzle flash LIGHT
commands.spawn( commands.spawn(
(PointLightBundle { (PointLightBundle {
point_light: PointLight { point_light: PointLight {
@ -27,4 +28,6 @@ pub fn shoot_bullet(
..Default::default() ..Default::default()
}, MuzzleFlashMarker(Timer::new(Duration::from_millis(10), TimerMode::Once))) }, MuzzleFlashMarker(Timer::new(Duration::from_millis(10), TimerMode::Once)))
); );
} }

View File

@ -33,7 +33,6 @@ pub fn load_scene(application: &mut App) {
application.add_systems(Update, follow_cursor_with_camera); application.add_systems(Update, follow_cursor_with_camera);
application.add_systems(Update, load_animations); application.add_systems(Update, load_animations);
application.add_systems(Update, set_skybox_if_loaded); application.add_systems(Update, set_skybox_if_loaded);
application.add_systems(Update, update_camera_vertical_position); application.add_systems(Update, update_camera_vertical_position);
application.add_systems(Update, capture_hand_usage); application.add_systems(Update, capture_hand_usage);