This commit is contained in:
Franklin 2023-11-09 09:42:01 -04:00
parent a98d3b8955
commit 1193797a1e
1 changed files with 1 additions and 6 deletions

View File

@ -15,12 +15,11 @@ pub fn shoot_bullet(
_up: Vec3, _up: Vec3,
caliber: Caliber caliber: Caliber
) { ) {
//let transform = Transform::from_translation(firing_point).look_at(target, up)
// Spawn muzzle flash LIGHT // Spawn muzzle flash LIGHT
commands.spawn( commands.spawn(
(PointLightBundle { (PointLightBundle {
point_light: PointLight { point_light: PointLight {
//252, 238, 128 //RGB 252, 238, 128
color: Color::Rgba { red: 252., green: 238., blue: 128., alpha: 0.5 }, color: Color::Rgba { red: 252., green: 238., blue: 128., alpha: 0.5 },
intensity: 0.005, intensity: 0.005,
range: 50.0, range: 50.0,
@ -32,9 +31,6 @@ pub fn shoot_bullet(
..Default::default() ..Default::default()
}, MuzzleFlashMarker(Timer::new(Duration::from_millis(10), TimerMode::Once))) }, MuzzleFlashMarker(Timer::new(Duration::from_millis(10), TimerMode::Once)))
); );
println!("origin: {}", firing_point.translation);
println!("end: {}", firing_point.forward() * caliber.range());
commands.spawn( commands.spawn(
MaterialMeshBundle { MaterialMeshBundle {
mesh: { mesh: {
@ -51,7 +47,6 @@ pub fn shoot_bullet(
..Default::default() ..Default::default()
} }
); );
} }
/* /*