Can't find rigidbody for some reason
This commit is contained in:
parent
94c9d4aae2
commit
25206af09b
Binary file not shown.
@ -1,4 +1,5 @@
|
|||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
use bevy_rapier3d::dynamics::RigidBody as RapierRigidBody;
|
||||||
// use bevy::render::primitives::Aabb;
|
// use bevy::render::primitives::Aabb;
|
||||||
use bevy_rapier3d::geometry::Collider as RapierCollider;
|
use bevy_rapier3d::geometry::Collider as RapierCollider;
|
||||||
use bevy_rapier3d::prelude::{ActiveEvents, ComputedColliderShape};
|
use bevy_rapier3d::prelude::{ActiveEvents, ComputedColliderShape};
|
||||||
@ -15,6 +16,14 @@ pub enum Collider {
|
|||||||
Mesh,
|
Mesh,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Component, Reflect, Default, Debug)]
|
||||||
|
#[reflect(Component)]
|
||||||
|
pub enum RigidBody {
|
||||||
|
#[default]
|
||||||
|
Fixed,
|
||||||
|
Dynamic,
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Component, Reflect, Default, Debug)]
|
#[derive(Component, Reflect, Default, Debug)]
|
||||||
#[reflect(Component)]
|
#[reflect(Component)]
|
||||||
pub enum AutoAABBCollider {
|
pub enum AutoAABBCollider {
|
||||||
@ -32,6 +41,10 @@ pub fn physics_replace_proxies(
|
|||||||
(Entity, &Collider, &Name, &mut Visibility),
|
(Entity, &Collider, &Name, &mut Visibility),
|
||||||
(Without<RapierCollider>, Added<Collider>),
|
(Without<RapierCollider>, Added<Collider>),
|
||||||
>,
|
>,
|
||||||
|
proxy_rigidbodies: Query<
|
||||||
|
(Entity, &RigidBody),
|
||||||
|
(Without<RapierRigidBody>, Added<RigidBody>),
|
||||||
|
>,
|
||||||
// needed for tri meshes
|
// needed for tri meshes
|
||||||
children: Query<&Children>,
|
children: Query<&Children>,
|
||||||
|
|
||||||
@ -71,20 +84,19 @@ pub fn physics_replace_proxies(
|
|||||||
;
|
;
|
||||||
}
|
}
|
||||||
Collider::Mesh => {
|
Collider::Mesh => {
|
||||||
println!("proxy: mesh");
|
|
||||||
for (_, collider_mesh) in
|
for (_, collider_mesh) in
|
||||||
Mesh::search_in_children(entity, &children, &meshes, &mesh_handles)
|
Mesh::search_in_children(entity, &children, &meshes, &mesh_handles)
|
||||||
{
|
{
|
||||||
|
println!("Mesh");
|
||||||
rapier_collider = RapierCollider::from_bevy_mesh(
|
rapier_collider = RapierCollider::from_bevy_mesh(
|
||||||
collider_mesh,
|
collider_mesh,
|
||||||
&ComputedColliderShape::TriMesh,
|
&ComputedColliderShape::ConvexHull,
|
||||||
)
|
)
|
||||||
.unwrap();
|
.unwrap();
|
||||||
commands
|
commands
|
||||||
.entity(entity)
|
.entity(entity)
|
||||||
.insert(rapier_collider);
|
.insert(rapier_collider);
|
||||||
// FIXME: this is just for demo purposes !!!;
|
|
||||||
//.insert(ActiveEvents::COLLISION_EVENTS);
|
|
||||||
// .insert(ActiveEvents::COLLISION_EVENTS)
|
// .insert(ActiveEvents::COLLISION_EVENTS)
|
||||||
// break;
|
// break;
|
||||||
|
|
||||||
@ -92,4 +104,14 @@ pub fn physics_replace_proxies(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
for (entity, proxy_rigidbody) in proxy_rigidbodies.iter() {
|
||||||
|
let rapier_rigidbody: RapierRigidBody;
|
||||||
|
match proxy_rigidbody {
|
||||||
|
RigidBody::Fixed => rapier_rigidbody = RapierRigidBody::Fixed,
|
||||||
|
RigidBody::Dynamic => rapier_rigidbody = RapierRigidBody::Dynamic,
|
||||||
|
}
|
||||||
|
commands
|
||||||
|
.entity(entity)
|
||||||
|
.insert(rapier_rigidbody);
|
||||||
|
}
|
||||||
}
|
}
|
@ -22,6 +22,7 @@ impl Plugin for ProxyComponentsPlugin {
|
|||||||
// Physics
|
// Physics
|
||||||
app.register_type::<AutoAABBCollider>();
|
app.register_type::<AutoAABBCollider>();
|
||||||
app.register_type::<physics::rapier::Collider>();
|
app.register_type::<physics::rapier::Collider>();
|
||||||
|
app.register_type::<physics::rapier::RigidBody>();
|
||||||
app.add_systems(Update, (physics_replace_proxies, update_game_load_state));
|
app.add_systems(Update, (physics_replace_proxies, update_game_load_state));
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -31,13 +31,13 @@ fn setup_plugins(application: &mut App) {
|
|||||||
.add_plugins(DefaultPlugins.set(AssetPlugin::default()))
|
.add_plugins(DefaultPlugins.set(AssetPlugin::default()))
|
||||||
//.add_plugins(DefaultInspectorConfigPlugin)
|
//.add_plugins(DefaultInspectorConfigPlugin)
|
||||||
.add_plugins(RapierPhysicsPlugin::<NoUserData>::default())
|
.add_plugins(RapierPhysicsPlugin::<NoUserData>::default())
|
||||||
|
.add_plugins(RapierDebugRenderPlugin::default())
|
||||||
.add_plugins(ComponentsFromGltfPlugin)
|
.add_plugins(ComponentsFromGltfPlugin)
|
||||||
//.add_plugins(bevy_egui::EguiPlugin)
|
//.add_plugins(bevy_egui::EguiPlugin)
|
||||||
//.add_plugins(WorldInspectorPlugin::new())
|
//.add_plugins(WorldInspectorPlugin::new())
|
||||||
.add_plugins(proxy::plugin::ProxyComponentsPlugin)
|
.add_plugins(proxy::plugin::ProxyComponentsPlugin)
|
||||||
.add_plugins(MainGameUIPlugin)
|
.add_plugins(MainGameUIPlugin)
|
||||||
.add_plugins(MainEditorUiPlugin)
|
.add_plugins(MainEditorUiPlugin);
|
||||||
;//.add_plugins(RapierDebugRenderPlugin::default());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn load(application: &mut App) {
|
fn load(application: &mut App) {
|
||||||
|
@ -23,7 +23,7 @@ pub fn update_game_load_state(
|
|||||||
mut asset_event_reader: EventReader<AssetEvent<Gltf>>,
|
mut asset_event_reader: EventReader<AssetEvent<Gltf>>,
|
||||||
gltf_assets: Res<GltfAssets>,
|
gltf_assets: Res<GltfAssets>,
|
||||||
) {
|
) {
|
||||||
if let Some(asset_event) = asset_event_reader.read().next() {
|
for asset_event in asset_event_reader.read() {
|
||||||
match asset_event {
|
match asset_event {
|
||||||
AssetEvent::Added { id } => {
|
AssetEvent::Added { id } => {
|
||||||
game_state.loaded_assets.push(*id);
|
game_state.loaded_assets.push(*id);
|
||||||
|
Loading…
Reference in New Issue
Block a user