replaced errors with todo's for now. This runs
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@ -18,7 +18,6 @@ pub struct HoldableObject {
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pub transform: Transform,
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/// Initial Rotation in degrees
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pub y_rot: f32,
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pub asset_handle: Handle<Gltf>,
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}
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@ -26,7 +25,7 @@ pub struct HoldableObject {
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impl HoldableObject {
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pub fn spawn_in_world(&mut self, mut commands: Commands) -> Entity {
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commands.spawn(SceneBundle {
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scene: ,
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scene: todo!(),
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transform: todo!(),
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global_transform: todo!(),
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visibility: todo!(),
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