diff --git a/src/logic/core/player/hands.rs b/src/logic/core/player/hands.rs index 36401e0..5f65b17 100644 --- a/src/logic/core/player/hands.rs +++ b/src/logic/core/player/hands.rs @@ -220,7 +220,8 @@ pub fn capture_hand_usage( if resources.keyboard_input.pressed(resources.player_controls.reticle_adjustment_requisite) { if let Some(ref mut optic_data) = firearm_state.optic_data { for mouse_wheel_event in scroll_events.iter() { - let add_to_brightness = mouse_wheel_event.y * resources.time.delta_seconds() * 200.0; + let add_to_brightness = mouse_wheel_event.y * resources.time.delta_seconds() * 2000.0; + // println!("{}, {}", mouse_wheel_event.y, add_to_brightness); optic_data.reticle_brightness = (optic_data.reticle_brightness + add_to_brightness).clamp(5.0, 500.0); // TODO: Clamp values correctly (introduce variables in optic or firearmstate stating min. and max. values) } } diff --git a/src/ui/game/inspect/plugin.rs b/src/ui/game/inspect/plugin.rs index 054ac96..7fcba54 100644 --- a/src/ui/game/inspect/plugin.rs +++ b/src/ui/game/inspect/plugin.rs @@ -8,7 +8,7 @@ impl Plugin for InspectMenuPlugin { fn build(&self, app: &mut App) { app .add_systems(Startup, setup_inspect_screen) - .add_systems(Update, update_inspect_screen) + //.add_systems(Update, update_inspect_screen) ; } }