diff --git a/Design.md b/Design.md index 1c17f9b..b8de35d 100644 --- a/Design.md +++ b/Design.md @@ -14,4 +14,15 @@ but the map contains loot like a battle royale. Make sure guns are usable with iron sights. -Multiplayer \ No newline at end of file +Multiplayer + +# TODOS: +- [ ] Detach player rotation from character model + - [ ] Weapon Sway + - [ ] Fixing leaning +- [ ] Inspect animation (procedural) +- [ ] Reload animation (procedural) +- [ ] Real world magazines +- [ ] Rewriting bullet physics to use raycasts & kinematic rigidbodies (logic controlled) +- [ ] Low Ready & High ready (low ready == more speed | high ready == more accuracy) + - [ ] Auto Low ready when gun collider hits object OR when player starts sprinting \ No newline at end of file diff --git a/src/logic/core/player/hands.rs b/src/logic/core/player/hands.rs index 37ef19c..657a997 100644 --- a/src/logic/core/player/hands.rs +++ b/src/logic/core/player/hands.rs @@ -49,6 +49,7 @@ pub struct CaptureHandUsageQueryParams<'w, 's> { children: Query<'w, 's, &'static Children>, } +#[allow(unused)] #[allow(irrefutable_let_patterns)] pub fn capture_hand_usage( mut resources: CaptureHandUsageResourcesParams,