From 8c4a2701d18bd622e4ad9f8cd647f014fd16c885 Mon Sep 17 00:00:00 2001 From: Franklin Blanco Date: Sun, 17 Sep 2023 18:59:05 -0700 Subject: [PATCH] Added things to readme --- Readme.md | 31 ++++++++++++++++++++++--------- 1 file changed, 22 insertions(+), 9 deletions(-) diff --git a/Readme.md b/Readme.md index e76cbd4..0dbcb3d 100644 --- a/Readme.md +++ b/Readme.md @@ -1,20 +1,18 @@ # Experimental game -- [x] Skybox -- [x] ~~Glitch: Fall does not remove linear damping, only after jump~~ -- [x] ~~Glitch: Negative linear damping on jump allows for bunny hopping~~ -- [x] Bug: Crouch speed not being applied - +- [ ] Fix: Movement is clunky and very linear. Add some sort of Lerping for acceleration vectors. +- [ ] Feature: Muzzle flashes for shots +- [ ] Feature: Bullets (raycast or projectile?) - [x] Feature: Add smooth camera movement to camera on crouch. Right now it's too fast and looks arcade af. - [ ] Feature: Add jump effect to camera - [ ] Feature: Add Stamina (with bar?) - [ ] Feature: Subtle Headbob, FOV change on movement (Distinguish between sprinting and walking). - [ ] Feature: Basic ESC UI, FPS counter, stamina bar -- [ ] Discussion: PvP vs PvE +- [x] Discussion: PvP vs PvE PVP. ARENA STYLE. -- [ ] Discussion: Realism vs arcade - Arcade deisgn. +- [x] Discussion: Realism vs arcade + Arcade deisgn. Realism mechanics. - [ ] Discussion: Gameplay loop - [ ] Discussion: Is this a survival game? A Shooter? A Sandbox? All? @@ -26,4 +24,19 @@ Making a game that you can leverage when you realize what's possible and what's Movement system, gun handling, shooting, modding, inventory, hitreg, etc... -Build a realistic fps sandbox with arcadey mechanics, and start to document it, get funding, invest in better animations, and add multiplayer. \ No newline at end of file +Build a realistic fps sandbox with arcadey mechanics, and start to document it, get funding, invest in better animations, and add multiplayer. + + +## MVP to start documenting progress: +- [ ] Shooting bullets. +- [ ] A manequinn that registers hits in every hitbox. +- [ ] A shooting range/place to be in and show process +- [ ] Some resemblance of UI (Escape menu, stamina bar, etc...) +- [ ] Stamina system + +## End goal landmarks +- [ ] Dynamic hitboxes (heart, brain, lungs) +- [ ] Health system with blodloss instead of a health number +- [ ] Dynamic lighting (Gunshots causing light to be spawned for a duration) +- [ ] Sound system +- [ ] Adrenaline system \ No newline at end of file