At this point, movement system works well, everything else as well except for gun placement. The mechanics work perfectly, but with the new models and hand systems, everything is out of scale, position, rotation. time to work on blender.
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@ -45,7 +45,7 @@ impl Firearm {
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]),
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},
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final_aimed_rotation: Quat::from_rotation_x(0.026),
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final_aimed_rotation: Quat::default(),//Quat::from_rotation_x(0.026),
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final_rotation: Quat::default(),
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final_aimed_position: Vec3 {
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// x: -0.003,
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@ -55,11 +55,11 @@ impl Firearm {
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y: -0.35,
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z: -1.6,
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},
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final_position: Vec3 {
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final_position: Vec3::ZERO, /*Vec3 {
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x: 0.6,
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y: -0.45,
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z: -2.7,
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},
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},*/
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scale_factor: 1.0,
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asset_path: String::from("weapons/m4a1_rifle.glb"),
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firearm_type: FirearmType::Primary,
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