diff --git a/Animations.md b/Animations.md new file mode 100644 index 0000000..e0811d2 --- /dev/null +++ b/Animations.md @@ -0,0 +1,11 @@ +# Blender animations + +With the current bevy engine limitations and all things considered, these will be the techniques and systems to be used. + +## Character +The game character will move by animations except for the actual translation and rotation, which will be computed by the engine. +Unfortunately, due to my limited animation knowledge, split body animations won't be made. For now, Manually create every single animation, and try to reuse concepts as much as posible +Examples: +- Pistol grip should always be in the same position +- Foregrip should be in the same position for same gun types +