Mild refactor
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cdf1d573cf
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@ -1,6 +1,6 @@
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use bevy::prelude::*;
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use crate::comps::core::any_inventory::AnyInventory;
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use crate::comps::core::inventory::any_inventory::AnyInventory;
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#[derive(Event)]
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pub struct LootContainerEvent(pub AnyInventory);
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@ -1 +1,2 @@
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pub mod loot_container;
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pub mod pickup_item;
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@ -0,0 +1,4 @@
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use bevy::prelude::*;
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#[derive(Event)]
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pub struct PickupItemEvent();
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@ -1,6 +1,8 @@
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use bevy::ecs::component::SparseStorage;
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use super::{item::Item, inventory_item::InventoryItem, grid::UGrid};
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use crate::comps::core::{items::item::Item, grid::UGrid};
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use super::inventory_item::InventoryItem;
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#[allow(unused)]
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#[derive(Clone)]
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@ -2,7 +2,7 @@ use std::sync::Arc;
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use bevy::ecs::component::SparseStorage;
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use super::{item::Item, grid::UGrid};
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use crate::comps::core::{grid::UGrid, items::item::Item};
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#[derive(Clone)]
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@ -2,7 +2,7 @@ use std::sync::Arc;
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use bevy::{prelude::*, ecs::component::SparseStorage};
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use super::item::Item;
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use crate::comps::core::items::item::Item;
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/// # ItemInventory
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/// Specifically made to hold single items such as Guns, Pieces of armor.
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@ -0,0 +1,4 @@
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pub mod any_inventory;
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pub mod inventory_item;
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pub mod item_inventory;
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pub mod player_inventory;
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@ -1,6 +1,8 @@
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use bevy::prelude::*;
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use super::{item_inventory::ItemInventory, any_inventory::AnyInventory, grid::UGrid};
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use crate::comps::core::grid::UGrid;
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use super::{item_inventory::ItemInventory, any_inventory::AnyInventory};
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#[derive(Component)]
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pub struct PlayerInventory {
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@ -1,6 +1,7 @@
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use bevy::prelude::*;
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use super::grid::UGrid;
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use crate::comps::core::grid::UGrid;
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#[allow(unused)]
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pub enum ItemType {
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@ -0,0 +1 @@
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pub mod item;
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@ -2,8 +2,7 @@ use std::fmt::Display;
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use bevy::prelude::Component;
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use crate::comps::core::any_inventory::AnyInventory;
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use crate::comps::core::inventory::any_inventory::AnyInventory;
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#[allow(unused)]
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#[derive(Component)]
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@ -1,9 +1,6 @@
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pub mod controller;
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pub mod markers;
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pub mod any_inventory;
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pub mod item;
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pub mod grid;
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pub mod inventory_item;
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pub mod events;
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pub mod item_inventory;
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pub mod player_inventory;
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pub mod inventory;
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pub mod items;
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@ -1,7 +1,7 @@
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use bevy::prelude::*;
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use bevy_rapier3d::prelude::*;
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use crate::comps::core::{any_inventory::AnyInventory, markers::interactable::Interactable, grid::UGrid};
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use crate::comps::core::{markers::interactable::Interactable, grid::UGrid, inventory::any_inventory::AnyInventory};
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pub fn spawn_obstacles(
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mut commands: Commands,
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