Ending the night here. Animation is hell, designing my own keyframe solution meanwhile
This commit is contained in:
parent
b01c9aad39
commit
c135e7c557
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@ -652,6 +652,24 @@ dependencies = [
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"thiserror",
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]
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[[package]]
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name = "bevy_hanabi"
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version = "0.7.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "03238827ce780a00e7ab07fcdc59d8a90424fee861f95d37b3a23deab061d56d"
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dependencies = [
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"anyhow",
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"bevy",
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"bitflags 2.4.0",
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"bytemuck",
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"copyless",
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"rand",
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"rand_pcg",
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"ron",
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"serde",
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"typetag",
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]
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[[package]]
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name = "bevy_hierarchy"
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version = "0.11.2"
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@ -1359,6 +1377,12 @@ dependencies = [
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"const_soft_float",
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]
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[[package]]
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name = "copyless"
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version = "0.1.5"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "a2df960f5d869b2dd8532793fde43eb5427cceb126c929747a26823ab0eeb536"
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[[package]]
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name = "core-foundation"
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version = "0.9.3"
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@ -1690,6 +1714,7 @@ version = "0.1.0"
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dependencies = [
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"bevy",
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"bevy-inspector-egui",
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"bevy_hanabi",
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"bevy_rapier3d",
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]
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@ -2152,6 +2177,12 @@ dependencies = [
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"web-sys",
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]
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[[package]]
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name = "inventory"
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version = "0.3.12"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "e1be380c410bf0595e94992a648ea89db4dd3f3354ba54af206fd2a68cf5ac8e"
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[[package]]
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name = "io-kit-sys"
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version = "0.3.0"
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@ -2988,6 +3019,12 @@ dependencies = [
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"unicode-xid",
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]
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[[package]]
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name = "ppv-lite86"
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version = "0.2.17"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "5b40af805b3121feab8a3c29f04d8ad262fa8e0561883e7653e024ae4479e6de"
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[[package]]
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name = "pretty-type-name"
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version = "1.0.1"
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@ -3034,6 +3071,45 @@ version = "0.1.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "17fd96390ed3feda12e1dfe2645ed587e0bea749e319333f104a33ff62f77a0b"
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[[package]]
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name = "rand"
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version = "0.8.5"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "34af8d1a0e25924bc5b7c43c079c942339d8f0a8b57c39049bef581b46327404"
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dependencies = [
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"libc",
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"rand_chacha",
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"rand_core",
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]
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[[package]]
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name = "rand_chacha"
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version = "0.3.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "e6c10a63a0fa32252be49d21e7709d4d4baf8d231c2dbce1eaa8141b9b127d88"
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dependencies = [
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"ppv-lite86",
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"rand_core",
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]
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[[package]]
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name = "rand_core"
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version = "0.6.4"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "ec0be4795e2f6a28069bec0b5ff3e2ac9bafc99e6a9a7dc3547996c5c816922c"
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dependencies = [
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"getrandom",
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]
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[[package]]
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name = "rand_pcg"
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version = "0.3.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "59cad018caf63deb318e5a4586d99a24424a364f40f1e5778c29aca23f4fc73e"
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dependencies = [
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"rand_core",
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]
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[[package]]
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name = "range-alloc"
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version = "0.1.3"
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@ -3604,6 +3680,30 @@ version = "1.16.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "497961ef93d974e23eb6f433eb5fe1b7930b659f06d12dec6fc44a8f554c0bba"
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[[package]]
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name = "typetag"
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version = "0.2.13"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "80960fd143d4c96275c0e60b08f14b81fbb468e79bc0ef8fbda69fb0afafae43"
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dependencies = [
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"erased-serde",
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"inventory",
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"once_cell",
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"serde",
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"typetag-impl",
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]
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[[package]]
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name = "typetag-impl"
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version = "0.2.13"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "bfc13d450dc4a695200da3074dacf43d449b968baee95e341920e47f61a3b40f"
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dependencies = [
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"proc-macro2",
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"quote",
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"syn 2.0.32",
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]
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[[package]]
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name = "unicode-bidi"
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version = "0.3.13"
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@ -18,3 +18,4 @@ opt-level = 3
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bevy = { version = "0.11.2", features = ["dynamic_linking"]}
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bevy-inspector-egui = "0.19.0"
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bevy_rapier3d = { version = "0.22.0", features = ["debug-render-3d"] }
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bevy_hanabi = { version = "0.7", default-features = false, features = [ "3d" ] }
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@ -0,0 +1,13 @@
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use bevy::prelude::*;
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pub struct AnimationInstruction {
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pub keyframes: Vec<AnimationKeyFrame>
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}
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/// This represents a blender keyframe.
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/// In the system part every keyframe's transform will be lerped linearly with the time in between them.
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pub struct AnimationKeyFrame {
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pub transform: Option<Transform>,
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pub visibility: Option<Visibility>,
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pub time: f32,
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}
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@ -25,11 +25,14 @@ impl Firearm {
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1.0, 1.2, 1.3, -1.6, 1.5, -1.7, -1.5, 1.5, -1.5, 2.0 // 10 for now
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]),
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},
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asset_path: "weapons/m4a1_rifle.glb#Scene0",
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asset_path: "weapons/m4a1_rifle.glb",
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final_aimed_rotation: Quat::from_rotation_x(0.026),
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final_rotation: Quat::default(),
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final_aimed_position: Vec3 {
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// x: -0.003,
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// y: -0.35,
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// z: -10.6,
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x: -0.003,
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y: -0.35,
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z: -1.6,
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@ -21,10 +21,11 @@ pub fn spawn_firearm_on_player_hands(
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firearm_transform.rotate_y(utils::rad_deg::radians_from_degrees(
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DEFAULT_PLAYER_FIREARM.holdable_object_data().y_rot,
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));
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let firearm = commands
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.spawn((
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SceneBundle {
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scene: asset_server.load(DEFAULT_PLAYER_FIREARM.firearm_data().asset_path),
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scene: asset_server.load(format!("{}#Scene0", DEFAULT_PLAYER_FIREARM.firearm_data().asset_path)),
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visibility: Visibility::Inherited,
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transform: firearm_transform,
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..default()
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@ -43,5 +44,8 @@ pub fn spawn_firearm_on_player_hands(
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Duration::from_secs_f32(time_in_secs_between_each_round),
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TimerMode::Once,
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);
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// Load animations
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/*commands.insert_resource(FirearmAnimations { reload_magazine: asset_server.load(format!("{}#Animation0", DEFAULT_PLAYER_FIREARM.firearm_data().asset_path)),
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rock_charging_handle: asset_server.load(format!("{}#Animation1", DEFAULT_PLAYER_FIREARM.firearm_data().asset_path)) })*/
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}
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}
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@ -1,2 +1,3 @@
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pub mod guns;
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pub mod player;
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pub mod animations;
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@ -1 +0,0 @@
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@ -35,10 +35,10 @@ pub fn capture_hand_usage(
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} else {
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hand_transform.rotation = hand_transform
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.rotation
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.lerp(firearm_data.final_rotation, (time.delta_seconds() / 0.5).clamp(0.0, 1.0));
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.lerp(firearm_data.final_rotation, (time.delta_seconds() / firearm_data.rebound_time_seconds).clamp(0.0, 1.0));
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hand_transform.translation = hand_transform.translation.lerp(
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firearm_data.final_position,
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(time.delta_seconds() / 0.5).clamp(0.0, 1.0),
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(time.delta_seconds() / firearm_data.rebound_time_seconds).clamp(0.0, 1.0),
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);
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}
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// SHOOTING & RECOIL
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@ -17,7 +17,7 @@ use super::player_movement::{PlayerLinearXZState, PlayerLinearYState};
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pub fn spawn_player(mut commands: Commands, asset_server: Res<AssetServer>) {
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let player_hand = commands
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.spawn(PlayerHand)
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.insert(TransformBundle::from(Transform::from_xyz(0.6, -0.45, -2.7)))
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.insert(TransformBundle::from(Transform::from_xyz(0.6, -0.45, -20.0)))
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.insert(VisibilityBundle {
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visibility: Visibility::Inherited,
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..Default::default()
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@ -33,6 +33,7 @@ pub fn load_scene(application: &mut App) {
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);
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// Update
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application.add_systems(Update, capture_input);
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//application.add_systems(Update, capture_cursor);
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application.add_systems(Update, sync_player_y_state);
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@ -42,4 +43,6 @@ pub fn load_scene(application: &mut App) {
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application.add_systems(Update, capture_hand_usage);
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application.add_systems(Startup, setup_lighting);
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//application.add_systems(Update, setup_scene_once_loaded);
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//application.add_systems(Update, play_animation);
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}
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@ -0,0 +1,7 @@
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/*use bevy::prelude::*;
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#[derive(Resource)]
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pub struct FirearmAnimations {
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pub reload_magazine: Handle<AnimationClip>,
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pub rock_charging_handle: Handle<AnimationClip>,
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}*/
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@ -1 +1,2 @@
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pub mod gltf_assets;
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pub mod animations;
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