Readme stuff
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Readme.md
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Readme.md
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# Experimental game
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- [ ] Fix: Make gun have more priority in rendering. So it doesn't clip through walls
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- [ ] Feature: Give a collider to the gun and when it collides with something make it move out of the way.
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- [ ] Feature: Add bullet holes
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- [ ] Fix: No Sprinting while aiming
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- [ ] Fix: Movement is clunky and very linear. Add some sort of Lerping for acceleration vectors.
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- [ ] Feature: Muzzle flashes for shots
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- [ ] Feature: Bullets (raycast or projectile?)
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- [x] Feature: Add smooth camera movement to camera on crouch. Right now it's too fast and looks arcade af.
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- [ ] Feature: Add jump effect to camera
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~~- [ ] Feature: Add jump effect to camera~~
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- [ ] Feature: Add Stamina (with bar?)
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- [ ] Feature: Subtle Headbob, FOV change on movement (Distinguish between sprinting and walking).
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- [ ] Feature: Basic ESC UI, FPS counter, stamina bar
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- [ ] Feature: Gun sprinting animations, high ready, low ready, etc...
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- [x] Discussion: PvP vs PvE
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PVP. ARENA STYLE.
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Arcade deisgn. Realism mechanics.
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- [ ] Discussion: Gameplay loop
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- [ ] Discussion: Is this a survival game? A Shooter? A Sandbox? All?
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- [x] Discussion: Is this a survival game? A Shooter? A Sandbox? All?
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End goal is all. But at first this should be a sandbox where you spawn with a gun.
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Making a game that you can leverage when you realize what's possible and what's not.
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Movement system, gun handling, shooting, modding, inventory, hitreg, etc...
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Build a realistic fps sandbox with arcadey mechanics, and start to document it, get funding, invest in better animations, and add multiplayer.
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@ -143,7 +143,6 @@ pub fn follow_cursor_with_camera(
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z: 0.0,
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}, time.delta_seconds() / PLAYER_LEAN_TIME);
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}
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// headbob_camera(&mut camera_transform, time.delta_seconds_f64());
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}
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}
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}
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