Readme stuff

This commit is contained in:
Franklin Blanco 2023-09-17 19:09:04 -07:00
parent 8c4a2701d1
commit d1a1589bf6
2 changed files with 7 additions and 4 deletions

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@ -1,13 +1,18 @@
# Experimental game
- [ ] Fix: Make gun have more priority in rendering. So it doesn't clip through walls
- [ ] Feature: Give a collider to the gun and when it collides with something make it move out of the way.
- [ ] Feature: Add bullet holes
- [ ] Fix: No Sprinting while aiming
- [ ] Fix: Movement is clunky and very linear. Add some sort of Lerping for acceleration vectors.
- [ ] Feature: Muzzle flashes for shots
- [ ] Feature: Bullets (raycast or projectile?)
- [x] Feature: Add smooth camera movement to camera on crouch. Right now it's too fast and looks arcade af.
- [ ] Feature: Add jump effect to camera
~~- [ ] Feature: Add jump effect to camera~~
- [ ] Feature: Add Stamina (with bar?)
- [ ] Feature: Subtle Headbob, FOV change on movement (Distinguish between sprinting and walking).
- [ ] Feature: Basic ESC UI, FPS counter, stamina bar
- [ ] Feature: Gun sprinting animations, high ready, low ready, etc...
- [x] Discussion: PvP vs PvE
PVP. ARENA STYLE.
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Arcade deisgn. Realism mechanics.
- [ ] Discussion: Gameplay loop
- [ ] Discussion: Is this a survival game? A Shooter? A Sandbox? All?
- [x] Discussion: Is this a survival game? A Shooter? A Sandbox? All?
End goal is all. But at first this should be a sandbox where you spawn with a gun.
@ -23,7 +28,6 @@
Making a game that you can leverage when you realize what's possible and what's not.
Movement system, gun handling, shooting, modding, inventory, hitreg, etc...
Build a realistic fps sandbox with arcadey mechanics, and start to document it, get funding, invest in better animations, and add multiplayer.

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@ -143,7 +143,6 @@ pub fn follow_cursor_with_camera(
z: 0.0,
}, time.delta_seconds() / PLAYER_LEAN_TIME);
}
// headbob_camera(&mut camera_transform, time.delta_seconds_f64());
}
}
}