Enlarged ground and spaced obstacles from each other
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@ -1,9 +1,10 @@
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# Experimental game
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- [x] Skybox
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- [x] Glitch: Fall does not remove linear damping, only after jump
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- [x] Glitch: Negative linear damping on jump allows for bunny hopping
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- [x] ~~Glitch: Fall does not remove linear damping, only after jump~~
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- [x] ~~Glitch: Negative linear damping on jump allows for bunny hopping~~
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- [ ] Feature: Add smooth camera movement to camera on crouch. Right now it's too fast and looks arcade af.
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- [ ] Feature: Add jump effect to camera
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- [ ] Feature: Add Stamina (with bar?)
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- [ ] Feature: Subtle Headbob, FOV change on movement (Distinguish between sprinting and walking).
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@ -7,11 +7,11 @@ pub fn spawn_ground(
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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commands
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.spawn(Collider::cuboid(30.0, 0.1, 30.0))
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.spawn(Collider::cuboid(50.0, 0.1, 50.0))
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.insert(TransformBundle::from(Transform::from_xyz(0.0, -2.0, 0.0)))
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.insert(RigidBody::Fixed)
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.insert(PbrBundle {
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mesh: meshes.add(shape::Plane::from_size(60.0).into()),
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mesh: meshes.add(shape::Plane::from_size(100.0).into()),
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material: materials.add(StandardMaterial {
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base_color: Color::WHITE,
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perceptual_roughness: 1.0,
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@ -20,7 +20,7 @@ pub fn spawn_obstacles(
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perceptual_roughness: 1.0,
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..default()
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}),
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transform: Transform::from_xyz(-5.0, 3.5, -10.0),
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transform: Transform::from_xyz(-15.0, 3.5, -15.0),
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..default()
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});
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@ -34,7 +34,7 @@ pub fn spawn_obstacles(
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perceptual_roughness: 1.0,
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..default()
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}),
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transform: Transform::from_xyz(-5.0, 3.5, 10.0),
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transform: Transform::from_xyz(-15.0, 3.5, 15.0),
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..default()
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});
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@ -48,7 +48,7 @@ pub fn spawn_obstacles(
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perceptual_roughness: 1.0,
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..default()
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}),
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transform: Transform::from_xyz(5.0, 3.5, -10.0),
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transform: Transform::from_xyz(15.0, 3.5, -15.0),
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..default()
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});
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@ -62,7 +62,7 @@ pub fn spawn_obstacles(
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perceptual_roughness: 1.0,
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..default()
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}),
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transform: Transform::from_xyz(5.0, 3.5, 10.0),
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transform: Transform::from_xyz(15.0, 3.5, 15.0),
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..default()
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});
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}
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