# Experimental game - [ ] Fix: Make gun have more priority in rendering. So it doesn't clip through walls - [ ] Feature: Give a collider to the gun and when it collides with something make it move out of the way. - [ ] Feature: Add bullet holes - [ ] Fix: No Sprinting while aiming - [ ] Fix: Movement is clunky and very linear. Add some sort of Lerping for acceleration vectors. - [ ] Feature: Muzzle flashes for shots - [ ] Feature: Bullets (raycast or projectile?) - [x] Feature: Add smooth camera movement to camera on crouch. Right now it's too fast and looks arcade af. ~~- [ ] Feature: Add jump effect to camera~~ - [ ] Feature: Add Stamina (with bar?) - [ ] Feature: Subtle Headbob, FOV change on movement (Distinguish between sprinting and walking). - [ ] Feature: Basic ESC UI, FPS counter, stamina bar - [ ] Feature: Gun sprinting animations, high ready, low ready, etc... - [x] Discussion: PvP vs PvE PVP. ARENA STYLE. - [x] Discussion: Realism vs arcade Arcade deisgn. Realism mechanics. - [ ] Discussion: Gameplay loop - [x] Discussion: Is this a survival game? A Shooter? A Sandbox? All? End goal is all. But at first this should be a sandbox where you spawn with a gun. ## Focus: Making a game that you can leverage when you realize what's possible and what's not. Movement system, gun handling, shooting, modding, inventory, hitreg, etc... Build a realistic fps sandbox with arcadey mechanics, and start to document it, get funding, invest in better animations, and add multiplayer. ## MVP to start documenting progress: - [ ] Shooting bullets. - [ ] A manequinn that registers hits in every hitbox. - [ ] A shooting range/place to be in and show process - [ ] Some resemblance of UI (Escape menu, stamina bar, etc...) - [ ] Stamina system ## End goal landmarks - [ ] Dynamic hitboxes (heart, brain, lungs) - [ ] Health system with blodloss instead of a health number - [ ] Dynamic lighting (Gunshots causing light to be spawned for a duration) - [ ] Sound system - [ ] Adrenaline system