## Game design ### OUTDADED: 4-6 guns, with 1 magazine per gun. Optics can be left out Can only be found in the world Always have a starting pistol available Inventory system + Looting system Boxes all around the map with guns, equipment, ammo. A mix between a battle royale and an extraction looter shooter: All players spawn like an extraction looter shooter, to get out they have to extract, but the map contains loot like a battle royale. Make sure guns are usable with iron sights. Multiplayer # TODOS: - [ ] Detach player rotation from character model - [ ] Weapon Sway - [ ] Fixing leaning - [ ] Inspect animation (procedural) - [ ] Reload animation (procedural) - [ ] Real world magazines - [ ] Rewriting bullet physics to use raycasts & kinematic rigidbodies (logic controlled) - [ ] Low Ready & High ready (low ready == more speed | high ready == more accuracy) - [ ] Auto Low ready when gun collider hits object OR when player starts sprinting