use bevy::{prelude::*, window::CursorGrabMode};
use bevy_rapier3d::prelude::*;
use crate::logic::core::player::player_movement::{
move_player, PlayerLinearXZState, PlayerLinearYState, PlayerMovementInput,
};
use super::markers::player::Player;
/// System that captures input and fires events
pub fn capture_input(
keyboard_input: Res>,
player_query: Query<
(
&mut Velocity,
&mut ExternalImpulse,
&mut PlayerLinearYState,
&mut PlayerLinearXZState,
&Transform,
&mut Damping,
),
With,
>,
time: Res