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Franklin Blanco 56fc163b5c Added shooting, recoil system like csgo with patterns, and set gun aim time to rebound_time 2023-09-16 13:19:33 -07:00
assets Added holdable marker struct and moved things around 2023-09-15 13:46:38 -07:00
src Added shooting, recoil system like csgo with patterns, and set gun aim time to rebound_time 2023-09-16 13:19:33 -07:00
.gitignore Initial commit 2023-09-12 00:47:37 -04:00
Cargo.lock back to square one with the gun on the hand 2023-09-15 16:11:13 -07:00
Cargo.toml back to square one with the gun on the hand 2023-09-15 16:11:13 -07:00
Readme.md Tweaked values, learned how to add parents and children. 2023-09-13 14:31:36 -04:00
rust-toolchain.toml Initial commit 2023-09-12 00:47:37 -04:00

Readme.md

Experimental game

  • Skybox

  • Glitch: Fall does not remove linear damping, only after jump

  • Glitch: Negative linear damping on jump allows for bunny hopping

  • Bug: Crouch speed not being applied

  • Feature: Add smooth camera movement to camera on crouch. Right now it's too fast and looks arcade af.

  • Feature: Add jump effect to camera

  • Feature: Add Stamina (with bar?)

  • Feature: Subtle Headbob, FOV change on movement (Distinguish between sprinting and walking).

  • Feature: Basic ESC UI, FPS counter, stamina bar

  • Discussion: PvP vs PvE PvE First, after the initial game loop is done, then PvP.

  • Discussion: Realism vs arcade Realism First, arcade last.

  • Discussion: Gameplay loop

  • Discussion: Is this a survival game? A Shooter? A Sandbox? All? End goal is all. But at first this should be a sandbox where you spawn with a gun.

Focus:

Making a game that you can leverage when you realize what's possible and what's not. Movement system, gun handling, shooting, modding, inventory, hitreg, etc...