affacae0a0 | ||
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assets | ||
src | ||
.gitignore | ||
Cargo.lock | ||
Cargo.toml | ||
Design.md | ||
Readme.md | ||
rust-toolchain.toml |
Readme.md
Experimental game
Things to finish:
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Perfect movement
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Equipping items (Guns and armor)
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Gun aiming and noscope is not the same position
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Controls being bindable
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Gun moving out of the way on a collision
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Gun moving when walking, when running, aimed in.
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Visual effects for camera
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Fix: Make gun have more priority in rendering. So it doesn't clip through walls
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Feature: Give a collider to the gun and when it collides with something make it move out of the way.
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Feature: Add bullet holes
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Fix: No Sprinting while aiming
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Fix: Movement is clunky and very linear. Add some sort of Lerping for acceleration vectors.
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Feature: Muzzle flashes for shots
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Feature: Bullets (projectile)
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Feature: Add smooth camera movement to camera on crouch. Right now it's too fast and looks arcade af.
- Feature: Add jump effect to camera -
Feature: Add Stamina (with bar?)
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Feature: Subtle Headbob, FOV change on movement (Distinguish between sprinting and walking).
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Feature: Basic ESC UI, FPS counter
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Feature: Gun sprinting animations, high ready, low ready, etc...
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Discussion: PvP vs PvE PVP. ARENA STYLE.
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Discussion: Realism vs arcade Arcade deisgn. Realism mechanics.
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Discussion: Gameplay loop
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Discussion: Is this a survival game? A Shooter? A Sandbox? All? End goal is all. But at first this should be a sandbox where you spawn with a gun.
Focus:
Making a game that you can leverage when you realize what's possible and what's not. Movement system, gun handling, shooting, modding, inventory, hitreg, etc...
Build a realistic fps sandbox with arcadey mechanics, and start to document it, get funding, invest in better animations, and add multiplayer.
MVP to start documenting progress:
- Shooting bullets.
- A manequinn that registers hits in every hitbox.
- A shooting range/place to be in and show process
- Some resemblance of UI (Escape menu, stamina bar, etc...)
- Stamina system
End goal landmarks
- Dynamic hitboxes (heart, brain, lungs)
- Health system with blodloss instead of a health number
- Dynamic lighting (Gunshots causing light to be spawned for a duration)
- Sound system
- Adrenaline system