Franklin Blanco c186019b52 | ||
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assets | ||
src | ||
.gitignore | ||
Cargo.lock | ||
Cargo.toml | ||
Readme.md | ||
rust-toolchain.toml |
Readme.md
Experimental game
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Skybox
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Glitch: Fall does not remove linear damping, only after jump -
Glitch: Negative linear damping on jump allows for bunny hopping -
Bug: Crouch speed not being applied
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Feature: Add smooth camera movement to camera on crouch. Right now it's too fast and looks arcade af.
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Feature: Add jump effect to camera
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Feature: Add Stamina (with bar?)
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Feature: Subtle Headbob, FOV change on movement (Distinguish between sprinting and walking).
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Feature: Basic ESC UI, FPS counter, stamina bar
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Discussion: PvP vs PvE PvE First, after the initial game loop is done, then PvP.
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Discussion: Realism vs arcade Realism First, arcade last.
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Discussion: Gameplay loop
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Discussion: Is this a survival game? A Shooter? A Sandbox? All? End goal is all. But at first this should be a sandbox where you spawn with a gun.
Focus:
Making a game that you can leverage when you realize what's possible and what's not. Movement system, gun handling, shooting, modding, inventory, hitreg, etc...