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README.md
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README.md
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# Locales
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![LICENSE](https://img.shields.io/crates/l/locales)
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[![Crates.io Version](https://img.shields.io/crates/v/locales.svg)](https://crates.io/crates/locales)
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![LICENSE](https://img.shields.io/crates/l/locales)
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[![Coverage Status](https://coveralls.io/repos/github/terry90/internationalization-rs/badge.svg?branch=master)](https://coveralls.io/github/terry90/internationalization-rs?branch=master)
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[![Build Status](https://travis-ci.org/terry90/internationalization-rs.svg?branch=master)](https://travis-ci.org/terry90/internationalization-rs)
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An simple compile time i18n implementation in Rust.
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A simple compile time i18n implementation in Rust.
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It throws a compilation error if the translation key is not present, but since the `lang` argument is dynamic it will panic if the language has not been added for the matching key.
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> API documentation [https://crates.io/crates/locales](https://crates.io/crates/locales)
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## Usage
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### Usage
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Have a `locales/` folder somewhere in your app, root, src, anywhere. with `.json` files, nested in folders or not.
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It uses a glob pattern: `**/locales/**/*.json` to match your translation files.
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the files must look like this:
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```json
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```
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Any number of languages can be added, but you should provide them for everything since it will panic if a language is not found when queried for a key.
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In your app, just call the `t!` macro
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```rust
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fn main() {
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let lang = "en";
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let res = t!("err.not_allowed", lang);
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assert_eq!("You are not allowed to do this", res);
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}
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```
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If the key is missing, your code will not compile
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```rust,compile_fail
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use locales::t;
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fn main() {
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let lang = "en";
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let res = t!("missing key", lang);
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// Code will not compile
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}
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```
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You can use interpolation, any number of argument is OK but you should note that they have to be sorted alphabetically.
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To use variables, call the `t!` macro like this:
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}
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```
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## Installation
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### Installation
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Locales is available on [crates.io](https://crates.io/crates/locales), include it in your `Cargo.toml`:
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use locales::t;
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```
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## Note
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### Note
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Locales will not work if no `PWD` env var is set at compile time.
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It should work out of the box though
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License: MIT/Apache-2.0
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//! # Locales
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//! [![Crates.io Version](https://img.shields.io/crates/v/locales.svg)](https://crates.io/crates/locales)
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//! ![LICENSE](https://img.shields.io/crates/l/locales)
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//! [![Coverage Status](https://coveralls.io/repos/github/terry90/internationalization-rs/badge.svg?branch=master)](https://coveralls.io/github/terry90/internationalization-rs?branch=master)
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//! [![Build Status](https://travis-ci.org/terry90/internationalization-rs.svg?branch=master)](https://travis-ci.org/terry90/internationalization-rs)
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//!
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//! An simple compile time i18n implementation in Rust.
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//! A simple compile time i18n implementation in Rust.
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//! It throws a compilation error if the translation key is not present, but since the `lang` argument is dynamic it will panic if the language has not been added for the matching key.
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//! > API documentation [https://crates.io/crates/locales](https://crates.io/crates/locales)
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//! ## Note
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//! Locales will not work if no `PWD` env var is set at compile time.
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//! It should work out of the box though
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include!(concat!(env!("OUT_DIR"), "/i18n.rs"));
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