# Internationalization ![LICENSE](https://img.shields.io/crates/l/internationalization) [![Crates.io Version](https://img.shields.io/crates/v/internationalization.svg)](https://crates.io/crates/internationalization) [![Coverage Status](https://coveralls.io/repos/github/terry90/internationalization-rs/badge.svg?branch=master)](https://coveralls.io/github/terry90/internationalization-rs?branch=master) An simple compile time i18n implementation in Rust. It throws a compilation error if the translation key is not present, but since the `lang` argument is dynamic it will panic if the language has not been added for the matching key. > API documentation [https://crates.io/crates/internationalization](https://crates.io/crates/internationalization) ## Usage Have a `locales/` folder somewhere in your app, root, src, anywhere. with `.json` files, nested in folders or not. It uses a glob pattern: `**/locales/**/*.json` to match your translation files. the files must look like this: ```json { "err.answer.all": { "fr": "Échec lors de la récupération des réponses", "en": "Failed to retrieve answers" }, "err.answer.delete.failed": { "fr": "Échec lors de la suppression de la réponse", "en": "Failed to delete answer" } } ``` Any number of languages can be added, but you should provide them for everything since it will panic if a language is not found when queried for a key. In your app, jsut call the `t!` macro ```rust fn main() { let lang = "en"; let res = t!("err.not_allowed", lang); assert_eq!("You are not allowed to do this", res); } ``` ## Installation Internationalization is available on [crates.io](https://crates.io/crates/internationalization), include it in your `Cargo.toml`: ```toml [dependencies] internationalization = "0.0.2" ``` Then include it in your code like this: ```rust #[macro_use] extern crate internationalization; ``` Or use the macro where you want to use it: ```rust use internationalization::t; ``` ## Note Internationalization will not work if no `PWD` env var is set at compile time.