30 lines
1006 B
C++
30 lines
1006 B
C++
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <iterator>
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#include <memory>
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#include <optional>
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#include <span>
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#include <vector>
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#include "common/scratch_buffer.h"
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#include "core/guest_memory.h"
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#include "video_core/memory_manager.h"
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namespace Tegra::Memory {
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using GuestMemoryFlags = Core::Memory::GuestMemoryFlags;
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template <typename T, GuestMemoryFlags FLAGS>
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using DeviceGuestMemory = Core::Memory::GuestMemory<Tegra::MaxwellDeviceMemoryManager, T, FLAGS>;
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template <typename T, GuestMemoryFlags FLAGS>
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using DeviceGuestMemoryScoped = Core::Memory::GuestMemoryScoped<Tegra::MaxwellDeviceMemoryManager, T, FLAGS>;
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template <typename T, GuestMemoryFlags FLAGS>
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using GpuGuestMemory = Core::Memory::GuestMemory<Tegra::MemoryManager, T, FLAGS>;
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template <typename T, GuestMemoryFlags FLAGS>
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using GpuGuestMemoryScoped = Core::Memory::GuestMemoryScoped<Tegra::MemoryManager, T, FLAGS>;
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} // namespace Tegra::Memory
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