yuzu/src/core/frontend/applets/software_keyboard.h

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include "common/common_types.h"
#include "core/hle/service/am/applets/applet_software_keyboard_types.h"
namespace Core::Frontend {
struct KeyboardInitializeParameters {
std::u16string ok_text;
std::u16string header_text;
std::u16string sub_text;
std::u16string guide_text;
std::u16string initial_text;
u32 max_text_length;
u32 min_text_length;
s32 initial_cursor_position;
Service::AM::Applets::SwkbdType type;
Service::AM::Applets::SwkbdPasswordMode password_mode;
Service::AM::Applets::SwkbdTextDrawType text_draw_type;
Service::AM::Applets::SwkbdKeyDisableFlags key_disable_flags;
bool use_blur_background;
bool enable_backspace_button;
bool enable_return_button;
bool disable_cancel_button;
};
struct InlineAppearParameters {
u32 max_text_length;
u32 min_text_length;
f32 key_top_scale_x;
f32 key_top_scale_y;
f32 key_top_translate_x;
f32 key_top_translate_y;
Service::AM::Applets::SwkbdType type;
Service::AM::Applets::SwkbdKeyDisableFlags key_disable_flags;
bool key_top_as_floating;
bool enable_backspace_button;
bool enable_return_button;
bool disable_cancel_button;
};
struct InlineTextParameters {
std::u16string input_text;
s32 cursor_position;
};
class SoftwareKeyboardApplet {
public:
virtual ~SoftwareKeyboardApplet();
virtual void InitializeKeyboard(
bool is_inline, KeyboardInitializeParameters initialize_parameters,
std::function<void(Service::AM::Applets::SwkbdResult, std::u16string, bool)>
submit_normal_callback_,
std::function<void(Service::AM::Applets::SwkbdReplyType, std::u16string, s32)>
submit_inline_callback_) = 0;
virtual void ShowNormalKeyboard() const = 0;
virtual void ShowTextCheckDialog(Service::AM::Applets::SwkbdTextCheckResult text_check_result,
std::u16string text_check_message) const = 0;
virtual void ShowInlineKeyboard(InlineAppearParameters appear_parameters) const = 0;
virtual void HideInlineKeyboard() const = 0;
virtual void InlineTextChanged(InlineTextParameters text_parameters) const = 0;
virtual void ExitKeyboard() const = 0;
};
class DefaultSoftwareKeyboardApplet final : public SoftwareKeyboardApplet {
public:
~DefaultSoftwareKeyboardApplet() override;
void InitializeKeyboard(
bool is_inline, KeyboardInitializeParameters initialize_parameters,
std::function<void(Service::AM::Applets::SwkbdResult, std::u16string, bool)>
submit_normal_callback_,
std::function<void(Service::AM::Applets::SwkbdReplyType, std::u16string, s32)>
submit_inline_callback_) override;
void ShowNormalKeyboard() const override;
void ShowTextCheckDialog(Service::AM::Applets::SwkbdTextCheckResult text_check_result,
std::u16string text_check_message) const override;
void ShowInlineKeyboard(InlineAppearParameters appear_parameters) const override;
void HideInlineKeyboard() const override;
void InlineTextChanged(InlineTextParameters text_parameters) const override;
void ExitKeyboard() const override;
private:
void SubmitNormalText(std::u16string text) const;
void SubmitInlineText(std::u16string_view text) const;
KeyboardInitializeParameters parameters;
mutable std::function<void(Service::AM::Applets::SwkbdResult, std::u16string, bool)>
submit_normal_callback;
mutable std::function<void(Service::AM::Applets::SwkbdReplyType, std::u16string, s32)>
submit_inline_callback;
};
} // namespace Core::Frontend