yuzu/src/video_core/engines/maxwell_3d.cpp

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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <cstring>
#include <optional>
#include "common/assert.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "video_core/dirty_flags.h"
#include "video_core/engines/draw_manager.h"
#include "video_core/engines/maxwell_3d.h"
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#include "video_core/gpu.h"
#include "video_core/memory_manager.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/textures/texture.h"
namespace Tegra::Engines {
using VideoCore::QueryType;
/// First register id that is actually a Macro call.
constexpr u32 MacroRegistersStart = 0xE00;
Maxwell3D::Maxwell3D(Core::System& system_, MemoryManager& memory_manager_)
: draw_manager{std::make_unique<DrawManager>(this)}, system{system_},
memory_manager{memory_manager_}, macro_engine{GetMacroEngine(*this)}, upload_state{
memory_manager,
regs.upload} {
dirty.flags.flip();
InitializeRegisterDefaults();
}
Maxwell3D::~Maxwell3D() = default;
void Maxwell3D::BindRasterizer(VideoCore::RasterizerInterface* rasterizer_) {
rasterizer = rasterizer_;
upload_state.BindRasterizer(rasterizer_);
}
void Maxwell3D::InitializeRegisterDefaults() {
// Initializes registers to their default values - what games expect them to be at boot. This is
// for certain registers that may not be explicitly set by games.
// Reset all registers to zero
std::memset(&regs, 0, sizeof(regs));
// Depth range near/far is not always set, but is expected to be the default 0.0f, 1.0f. This is
// needed for ARMS.
for (auto& viewport : regs.viewports) {
viewport.depth_range_near = 0.0f;
viewport.depth_range_far = 1.0f;
}
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for (auto& viewport : regs.viewport_transform) {
viewport.swizzle.x.Assign(Regs::ViewportSwizzle::PositiveX);
viewport.swizzle.y.Assign(Regs::ViewportSwizzle::PositiveY);
viewport.swizzle.z.Assign(Regs::ViewportSwizzle::PositiveZ);
viewport.swizzle.w.Assign(Regs::ViewportSwizzle::PositiveW);
}
// Doom and Bomberman seems to use the uninitialized registers and just enable blend
// so initialize blend registers with sane values
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regs.blend.color_op = Regs::Blend::Equation::Add_D3D;
regs.blend.color_source = Regs::Blend::Factor::One_D3D;
regs.blend.color_dest = Regs::Blend::Factor::Zero_D3D;
regs.blend.alpha_op = Regs::Blend::Equation::Add_D3D;
regs.blend.alpha_source = Regs::Blend::Factor::One_D3D;
regs.blend.alpha_dest = Regs::Blend::Factor::Zero_D3D;
for (auto& blend : regs.blend_per_target) {
blend.color_op = Regs::Blend::Equation::Add_D3D;
blend.color_source = Regs::Blend::Factor::One_D3D;
blend.color_dest = Regs::Blend::Factor::Zero_D3D;
blend.alpha_op = Regs::Blend::Equation::Add_D3D;
blend.alpha_source = Regs::Blend::Factor::One_D3D;
blend.alpha_dest = Regs::Blend::Factor::Zero_D3D;
}
regs.stencil_front_op.fail = Regs::StencilOp::Op::Keep_D3D;
regs.stencil_front_op.zfail = Regs::StencilOp::Op::Keep_D3D;
regs.stencil_front_op.zpass = Regs::StencilOp::Op::Keep_D3D;
regs.stencil_front_op.func = Regs::ComparisonOp::Always_GL;
regs.stencil_front_func_mask = 0xFFFFFFFF;
regs.stencil_front_mask = 0xFFFFFFFF;
regs.stencil_two_side_enable = 1;
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regs.stencil_back_op.fail = Regs::StencilOp::Op::Keep_D3D;
regs.stencil_back_op.zfail = Regs::StencilOp::Op::Keep_D3D;
regs.stencil_back_op.zpass = Regs::StencilOp::Op::Keep_D3D;
regs.stencil_back_op.func = Regs::ComparisonOp::Always_GL;
regs.stencil_back_func_mask = 0xFFFFFFFF;
regs.stencil_back_mask = 0xFFFFFFFF;
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regs.depth_test_func = Regs::ComparisonOp::Always_GL;
regs.gl_front_face = Regs::FrontFace::CounterClockWise;
regs.gl_cull_face = Regs::CullFace::Back;
// TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
// register carrying a default value. Assume it's OpenGL's default (1).
regs.point_size = 1.0f;
// TODO(bunnei): Some games do not initialize the color masks (e.g. Sonic Mania). Assuming a
// default of enabled fixes rendering here.
for (auto& color_mask : regs.color_mask) {
color_mask.R.Assign(1);
color_mask.G.Assign(1);
color_mask.B.Assign(1);
color_mask.A.Assign(1);
}
for (auto& format : regs.vertex_attrib_format) {
format.constant.Assign(1);
}
// NVN games expect these values to be enabled at boot
regs.rasterize_enable = 1;
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regs.color_target_mrt_enable = 1;
regs.framebuffer_srgb = 1;
regs.line_width_aliased = 1.0f;
regs.line_width_smooth = 1.0f;
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regs.gl_front_face = Maxwell3D::Regs::FrontFace::ClockWise;
regs.polygon_mode_back = Maxwell3D::Regs::PolygonMode::Fill;
regs.polygon_mode_front = Maxwell3D::Regs::PolygonMode::Fill;
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shadow_state = regs;
}
void Maxwell3D::ProcessMacro(u32 method, const u32* base_start, u32 amount, bool is_last_call) {
if (executing_macro == 0) {
// A macro call must begin by writing the macro method's register, not its argument.
ASSERT_MSG((method % 2) == 0,
"Can't start macro execution by writing to the ARGS register");
executing_macro = method;
}
macro_params.insert(macro_params.end(), base_start, base_start + amount);
// Call the macro when there are no more parameters in the command buffer
if (is_last_call) {
CallMacroMethod(executing_macro, macro_params);
macro_params.clear();
}
}
u32 Maxwell3D::ProcessShadowRam(u32 method, u32 argument) {
// Keep track of the register value in shadow_state when requested.
const auto control = shadow_state.shadow_ram_control;
if (control == Regs::ShadowRamControl::Track ||
control == Regs::ShadowRamControl::TrackWithFilter) {
shadow_state.reg_array[method] = argument;
return argument;
}
if (control == Regs::ShadowRamControl::Replay) {
return shadow_state.reg_array[method];
}
return argument;
}
void Maxwell3D::ProcessDirtyRegisters(u32 method, u32 argument) {
if (regs.reg_array[method] == argument) {
return;
}
regs.reg_array[method] = argument;
for (const auto& table : dirty.tables) {
dirty.flags[table[method]] = true;
}
}
void Maxwell3D::ProcessMethodCall(u32 method, u32 argument, u32 nonshadow_argument,
bool is_last_call) {
switch (method) {
case MAXWELL3D_REG_INDEX(wait_for_idle):
return rasterizer->WaitForIdle();
case MAXWELL3D_REG_INDEX(shadow_ram_control):
shadow_state.shadow_ram_control = static_cast<Regs::ShadowRamControl>(nonshadow_argument);
return;
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case MAXWELL3D_REG_INDEX(load_mme.instruction_ptr):
return macro_engine->ClearCode(regs.load_mme.instruction_ptr);
case MAXWELL3D_REG_INDEX(load_mme.instruction):
return macro_engine->AddCode(regs.load_mme.instruction_ptr, argument);
case MAXWELL3D_REG_INDEX(load_mme.start_address):
return ProcessMacroBind(argument);
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case MAXWELL3D_REG_INDEX(falcon[4]):
return ProcessFirmwareCall4();
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case MAXWELL3D_REG_INDEX(const_buffer.buffer):
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 1:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 2:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 3:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 4:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 5:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 6:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 7:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 8:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 9:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 10:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 11:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 12:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 13:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 14:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 15:
return ProcessCBData(argument);
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case MAXWELL3D_REG_INDEX(bind_groups[0].raw_config):
return ProcessCBBind(0);
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case MAXWELL3D_REG_INDEX(bind_groups[1].raw_config):
return ProcessCBBind(1);
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case MAXWELL3D_REG_INDEX(bind_groups[2].raw_config):
return ProcessCBBind(2);
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case MAXWELL3D_REG_INDEX(bind_groups[3].raw_config):
return ProcessCBBind(3);
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case MAXWELL3D_REG_INDEX(bind_groups[4].raw_config):
return ProcessCBBind(4);
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case MAXWELL3D_REG_INDEX(report_semaphore.query):
return ProcessQueryGet();
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case MAXWELL3D_REG_INDEX(render_enable.mode):
return ProcessQueryCondition();
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case MAXWELL3D_REG_INDEX(clear_report_value):
return ProcessCounterReset();
case MAXWELL3D_REG_INDEX(sync_info):
return ProcessSyncPoint();
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case MAXWELL3D_REG_INDEX(launch_dma):
return upload_state.ProcessExec(regs.launch_dma.memory_layout.Value() ==
Regs::LaunchDMA::Layout::Pitch);
case MAXWELL3D_REG_INDEX(inline_data):
upload_state.ProcessData(argument, is_last_call);
return;
case MAXWELL3D_REG_INDEX(fragment_barrier):
return rasterizer->FragmentBarrier();
case MAXWELL3D_REG_INDEX(tiled_cache_barrier):
return rasterizer->TiledCacheBarrier();
default:
draw_manager->ProcessMethodCall(method, argument);
break;
}
}
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void Maxwell3D::CallMacroMethod(u32 method, const std::vector<u32>& parameters) {
// Reset the current macro.
executing_macro = 0;
// Lookup the macro offset
const u32 entry =
((method - MacroRegistersStart) >> 1) % static_cast<u32>(macro_positions.size());
// Execute the current macro.
macro_engine->Execute(macro_positions[entry], parameters);
draw_manager->DrawDeferred();
}
void Maxwell3D::CallMethod(u32 method, u32 method_argument, bool is_last_call) {
// It is an error to write to a register other than the current macro's ARG register before
// it has finished execution.
if (executing_macro != 0) {
ASSERT(method == executing_macro + 1);
}
// Methods after 0xE00 are special, they're actually triggers for some microcode that was
// uploaded to the GPU during initialization.
if (method >= MacroRegistersStart) {
ProcessMacro(method, &method_argument, 1, is_last_call);
return;
}
ASSERT_MSG(method < Regs::NUM_REGS,
"Invalid Maxwell3D register, increase the size of the Regs structure");
const u32 argument = ProcessShadowRam(method, method_argument);
ProcessDirtyRegisters(method, argument);
ProcessMethodCall(method, argument, method_argument, is_last_call);
}
void Maxwell3D::CallMultiMethod(u32 method, const u32* base_start, u32 amount,
u32 methods_pending) {
// Methods after 0xE00 are special, they're actually triggers for some microcode that was
// uploaded to the GPU during initialization.
if (method >= MacroRegistersStart) {
ProcessMacro(method, base_start, amount, amount == methods_pending);
return;
}
switch (method) {
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case MAXWELL3D_REG_INDEX(const_buffer.buffer):
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 1:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 2:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 3:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 4:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 5:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 6:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 7:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 8:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 9:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 10:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 11:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 12:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 13:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 14:
case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 15:
ProcessCBMultiData(base_start, amount);
break;
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case MAXWELL3D_REG_INDEX(inline_data):
upload_state.ProcessData(base_start, amount);
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return;
default:
for (u32 i = 0; i < amount; i++) {
CallMethod(method, base_start[i], methods_pending - i <= 1);
}
break;
}
}
void Maxwell3D::ProcessMacroUpload(u32 data) {
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macro_engine->AddCode(regs.load_mme.instruction_ptr++, data);
}
void Maxwell3D::ProcessMacroBind(u32 data) {
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macro_positions[regs.load_mme.start_address_ptr++] = data;
}
void Maxwell3D::ProcessFirmwareCall4() {
LOG_WARNING(HW_GPU, "(STUBBED) called");
// Firmware call 4 is a blob that changes some registers depending on its parameters.
// These registers don't affect emulation and so are stubbed by setting 0xd00 to 1.
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regs.shadow_scratch[0] = 1;
}
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void Maxwell3D::StampQueryResult(u64 payload, bool long_query) {
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const GPUVAddr sequence_address{regs.report_semaphore.Address()};
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if (long_query) {
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memory_manager.Write<u64>(sequence_address + sizeof(u64), system.GPU().GetTicks());
memory_manager.Write<u64>(sequence_address, payload);
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} else {
memory_manager.Write<u32>(sequence_address, static_cast<u32>(payload));
}
}
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void Maxwell3D::ProcessQueryGet() {
// TODO(Subv): Support the other query units.
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if (regs.report_semaphore.query.location != Regs::ReportSemaphore::Location::All) {
LOG_DEBUG(HW_GPU, "Locations other than ALL are unimplemented");
}
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switch (regs.report_semaphore.query.operation) {
case Regs::ReportSemaphore::Operation::Release:
if (regs.report_semaphore.query.short_query != 0) {
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const GPUVAddr sequence_address{regs.report_semaphore.Address()};
const u32 payload = regs.report_semaphore.payload;
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std::function<void()> operation([this, sequence_address, payload] {
memory_manager.Write<u32>(sequence_address, payload);
});
rasterizer->SignalFence(std::move(operation));
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} else {
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struct LongQueryResult {
u64_le value;
u64_le timestamp;
};
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const GPUVAddr sequence_address{regs.report_semaphore.Address()};
const u32 payload = regs.report_semaphore.payload;
[this, sequence_address, payload] {
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memory_manager.Write<u64>(sequence_address + sizeof(u64), system.GPU().GetTicks());
memory_manager.Write<u64>(sequence_address, payload);
}();
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}
break;
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case Regs::ReportSemaphore::Operation::Acquire:
// TODO(Blinkhawk): Under this operation, the GPU waits for the CPU to write a value that
// matches the current payload.
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UNIMPLEMENTED_MSG("Unimplemented query operation ACQUIRE");
break;
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case Regs::ReportSemaphore::Operation::ReportOnly:
if (const std::optional<u64> result = GetQueryResult()) {
// If the query returns an empty optional it means it's cached and deferred.
// In this case we have a non-empty result, so we stamp it immediately.
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StampQueryResult(*result, regs.report_semaphore.query.short_query == 0);
}
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break;
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case Regs::ReportSemaphore::Operation::Trap:
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UNIMPLEMENTED_MSG("Unimplemented query operation TRAP");
break;
default:
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UNIMPLEMENTED_MSG("Unknown query operation");
break;
}
}
void Maxwell3D::ProcessQueryCondition() {
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const GPUVAddr condition_address{regs.render_enable.Address()};
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switch (regs.render_enable_override) {
case Regs::RenderEnable::Override::AlwaysRender:
execute_on = true;
break;
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case Regs::RenderEnable::Override::NeverRender:
execute_on = false;
break;
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case Regs::RenderEnable::Override::UseRenderEnable:
switch (regs.render_enable.mode) {
case Regs::RenderEnable::Mode::True: {
execute_on = true;
break;
}
case Regs::RenderEnable::Mode::False: {
execute_on = false;
break;
}
case Regs::RenderEnable::Mode::Conditional: {
Regs::ReportSemaphore::Compare cmp;
memory_manager.ReadBlock(condition_address, &cmp, sizeof(cmp));
execute_on = cmp.initial_sequence != 0U && cmp.initial_mode != 0U;
break;
}
case Regs::RenderEnable::Mode::IfEqual: {
Regs::ReportSemaphore::Compare cmp;
memory_manager.ReadBlock(condition_address, &cmp, sizeof(cmp));
execute_on = cmp.initial_sequence == cmp.current_sequence &&
cmp.initial_mode == cmp.current_mode;
break;
}
case Regs::RenderEnable::Mode::IfNotEqual: {
Regs::ReportSemaphore::Compare cmp;
memory_manager.ReadBlock(condition_address, &cmp, sizeof(cmp));
execute_on = cmp.initial_sequence != cmp.current_sequence ||
cmp.initial_mode != cmp.current_mode;
break;
}
default: {
UNIMPLEMENTED_MSG("Uninplemented Condition Mode!");
execute_on = true;
break;
}
}
break;
}
}
void Maxwell3D::ProcessCounterReset() {
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switch (regs.clear_report_value) {
case Regs::ClearReport::ZPassPixelCount:
rasterizer->ResetCounter(QueryType::SamplesPassed);
break;
default:
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LOG_DEBUG(Render_OpenGL, "Unimplemented counter reset={}", regs.clear_report_value);
break;
}
}
void Maxwell3D::ProcessSyncPoint() {
const u32 sync_point = regs.sync_info.sync_point.Value();
[[maybe_unused]] const u32 cache_flush = regs.sync_info.clean_l2.Value();
rasterizer->SignalSyncPoint(sync_point);
}
std::optional<u64> Maxwell3D::GetQueryResult() {
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switch (regs.report_semaphore.query.report) {
case Regs::ReportSemaphore::Report::Payload:
return regs.report_semaphore.payload;
case Regs::ReportSemaphore::Report::ZPassPixelCount64:
// Deferred.
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rasterizer->Query(regs.report_semaphore.Address(), QueryType::SamplesPassed,
system.GPU().GetTicks());
return std::nullopt;
default:
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LOG_DEBUG(HW_GPU, "Unimplemented query report type {}",
regs.report_semaphore.query.report.Value());
return 1;
}
}
void Maxwell3D::ProcessCBBind(size_t stage_index) {
// Bind the buffer currently in CB_ADDRESS to the specified index in the desired shader stage.
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const auto& bind_data = regs.bind_groups[stage_index];
auto& buffer = state.shader_stages[stage_index].const_buffers[bind_data.shader_slot];
buffer.enabled = bind_data.valid.Value() != 0;
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buffer.address = regs.const_buffer.Address();
buffer.size = regs.const_buffer.size;
const bool is_enabled = bind_data.valid.Value() != 0;
if (!is_enabled) {
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rasterizer->DisableGraphicsUniformBuffer(stage_index, bind_data.shader_slot);
return;
}
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const GPUVAddr gpu_addr = regs.const_buffer.Address();
const u32 size = regs.const_buffer.size;
rasterizer->BindGraphicsUniformBuffer(stage_index, bind_data.shader_slot, gpu_addr, size);
}
void Maxwell3D::ProcessCBMultiData(const u32* start_base, u32 amount) {
// Write the input value to the current const buffer at the current position.
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const GPUVAddr buffer_address = regs.const_buffer.Address();
ASSERT(buffer_address != 0);
// Don't allow writing past the end of the buffer.
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ASSERT(regs.const_buffer.offset <= regs.const_buffer.size);
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const GPUVAddr address{buffer_address + regs.const_buffer.offset};
const size_t copy_size = amount * sizeof(u32);
memory_manager.WriteBlock(address, start_base, copy_size);
// Increment the current buffer position.
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regs.const_buffer.offset += static_cast<u32>(copy_size);
}
void Maxwell3D::ProcessCBData(u32 value) {
ProcessCBMultiData(&value, 1);
}
Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
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const GPUVAddr tic_address_gpu{regs.tex_header.Address() +
tic_index * sizeof(Texture::TICEntry)};
Texture::TICEntry tic_entry;
memory_manager.ReadBlockUnsafe(tic_address_gpu, &tic_entry, sizeof(Texture::TICEntry));
return tic_entry;
}
Texture::TSCEntry Maxwell3D::GetTSCEntry(u32 tsc_index) const {
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const GPUVAddr tsc_address_gpu{regs.tex_sampler.Address() +
tsc_index * sizeof(Texture::TSCEntry)};
Texture::TSCEntry tsc_entry;
memory_manager.ReadBlockUnsafe(tsc_address_gpu, &tsc_entry, sizeof(Texture::TSCEntry));
return tsc_entry;
}
u32 Maxwell3D::GetRegisterValue(u32 method) const {
ASSERT_MSG(method < Regs::NUM_REGS, "Invalid Maxwell3D register");
return regs.reg_array[method];
}
} // namespace Tegra::Engines