yuzu/src/citra_qt/debugger/disassembler.hxx

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#include <QAbstractItemModel>
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#include <QDockWidget>
#include "ui_disassembler.h"
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#include "common/common.h"
#include "common/break_points.h"
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class QAction;
class EmuThread;
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class DisassemblerModel : public QAbstractItemModel
{
Q_OBJECT
public:
DisassemblerModel(QObject* parent);
QModelIndex index(int row, int column, const QModelIndex& parent = QModelIndex()) const override;
QModelIndex parent(const QModelIndex& child) const override;
int columnCount(const QModelIndex& parent = QModelIndex()) const override;
int rowCount(const QModelIndex& parent = QModelIndex()) const override;
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
QModelIndex IndexFromAbsoluteAddress(unsigned int address) const;
const BreakPoints& GetBreakPoints() const;
public slots:
void ParseFromAddress(unsigned int address);
void OnSelectionChanged(const QModelIndex&);
void OnSetOrUnsetBreakpoint();
void SetNextInstruction(unsigned int address);
private:
unsigned int base_address;
unsigned int code_size;
unsigned int program_counter;
QModelIndex selection;
// TODO: Make BreakPoints less crappy (i.e. const-correct) so that this needn't be mutable.
mutable BreakPoints breakpoints;
};
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class DisassemblerWidget : public QDockWidget
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{
Q_OBJECT
public:
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DisassemblerWidget(QWidget* parent, EmuThread& emu_thread);
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void Init();
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public slots:
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void OnContinue();
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void OnStep();
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void OnStepInto();
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void OnPause();
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void OnToggleStartStop();
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void OnCPUStepped();
private:
// returns -1 if no row is selected
int SelectedRow();
Ui::DockWidget disasm_ui;
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DisassemblerModel* model;
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u32 base_addr;
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EmuThread& emu_thread;
};