yuzu/src/video_core/textures/decoders.cpp

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// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cmath>
#include <cstring>
#include "common/assert.h"
#include "core/memory.h"
#include "video_core/gpu.h"
#include "video_core/textures/decoders.h"
#include "video_core/textures/texture.h"
namespace Tegra::Texture {
/**
* Calculates the offset of an (x, y) position within a swizzled texture.
* Taken from the Tegra X1 TRM.
*/
static u32 GetSwizzleOffset(u32 x, u32 y, u32 image_width, u32 bytes_per_pixel, u32 block_height) {
// Round up to the next gob
const u32 image_width_in_gobs{(image_width * bytes_per_pixel + 63) / 64};
u32 GOB_address = 0 + (y / (8 * block_height)) * 512 * block_height * image_width_in_gobs +
(x * bytes_per_pixel / 64) * 512 * block_height +
(y % (8 * block_height) / 8) * 512;
x *= bytes_per_pixel;
u32 address = GOB_address + ((x % 64) / 32) * 256 + ((y % 8) / 2) * 64 + ((x % 32) / 16) * 32 +
(y % 2) * 16 + (x % 16);
return address;
}
void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel,
u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 block_height) {
u8* data_ptrs[2];
for (unsigned y = 0; y < height; ++y) {
for (unsigned x = 0; x < width; ++x) {
u32 swizzle_offset = GetSwizzleOffset(x, y, width, bytes_per_pixel, block_height);
u32 pixel_index = (x + y * width) * out_bytes_per_pixel;
data_ptrs[unswizzle] = swizzled_data + swizzle_offset;
data_ptrs[!unswizzle] = &unswizzled_data[pixel_index];
std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel);
}
}
}
//This table represents the internal swizzle of a gob.
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template <std::size_t N, std::size_t M>
struct alignas(64) SwizzleTable {
constexpr SwizzleTable() {
for (u32 y = 0; y < N; ++y) {
for (u32 x = 0; x < M; ++x) {
const u32 x2 = x * 16;
values[y][x] = static_cast<u16>(((x2 % 64) / 32) * 256 + ((y % 8) / 2) * 64 +
((x2 % 32) / 16) * 32 + (y % 2) * 16);
}
}
}
const std::array<u16, M>& operator[](std::size_t index) const {
return values[index];
}
std::array<std::array<u16, M>, N> values{};
};
constexpr auto swizzle_table = SwizzleTable<8, 4>();
void FastSwizzleData(u32 width, u32 height, u32 bytes_per_pixel, u8* swizzled_data,
u8* unswizzled_data, bool unswizzle, u32 block_height) {
std::array<u8*, 2> data_ptrs;
const std::size_t stride{width * bytes_per_pixel};
const std::size_t gobs_in_x = 64;
const std::size_t gobs_in_y = 8;
const std::size_t gobs_size = gobs_in_x*gobs_in_y;
const std::size_t image_width_in_gobs{(stride + gobs_in_x - 1) / gobs_in_x};
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const std::size_t copy_size{16};
for (std::size_t y = 0; y < height; ++y) {
const std::size_t initial_gob =
(y / (gobs_in_y * block_height)) * gobs_size * block_height * image_width_in_gobs +
(y % (gobs_in_y * block_height) / gobs_in_y) * gobs_size;
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const std::size_t pixel_base{y * width * bytes_per_pixel};
const auto& table = swizzle_table[y % gobs_in_y];
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for (std::size_t xb = 0; xb < stride; xb += copy_size) {
const std::size_t truncated_copy = std::min(copy_size, stride - xb);
const std::size_t gob_address{initial_gob + (xb / gobs_in_x) * gobs_size * block_height};
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const std::size_t swizzle_offset{gob_address + table[(xb / 16) % 4]};
const std::size_t pixel_index{xb + pixel_base};
data_ptrs[unswizzle] = swizzled_data + swizzle_offset;
data_ptrs[!unswizzle] = unswizzled_data + pixel_index;
std::memcpy(data_ptrs[0], data_ptrs[1], truncated_copy);
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}
}
}
u32 BytesPerPixel(TextureFormat format) {
switch (format) {
case TextureFormat::DXT1:
case TextureFormat::DXN1:
// In this case a 'pixel' actually refers to a 4x4 tile.
return 8;
case TextureFormat::DXT23:
case TextureFormat::DXT45:
case TextureFormat::DXN2:
case TextureFormat::BC7U:
case TextureFormat::BC6H_UF16:
case TextureFormat::BC6H_SF16:
// In this case a 'pixel' actually refers to a 4x4 tile.
return 16;
case TextureFormat::R32_G32_B32:
return 12;
case TextureFormat::ASTC_2D_4X4:
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case TextureFormat::ASTC_2D_8X8:
case TextureFormat::A8R8G8B8:
case TextureFormat::A2B10G10R10:
case TextureFormat::BF10GF11RF11:
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case TextureFormat::R32:
case TextureFormat::R16_G16:
return 4;
case TextureFormat::A1B5G5R5:
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case TextureFormat::B5G6R5:
case TextureFormat::G8R8:
case TextureFormat::R16:
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return 2;
case TextureFormat::R8:
return 1;
case TextureFormat::R16_G16_B16_A16:
return 8;
case TextureFormat::R32_G32_B32_A32:
return 16;
case TextureFormat::R32_G32:
return 8;
default:
UNIMPLEMENTED_MSG("Format not implemented");
break;
}
}
std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width,
u32 height, u32 block_height) {
std::vector<u8> unswizzled_data(width * height * bytes_per_pixel);
if (bytes_per_pixel % 3 != 0) {
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FastSwizzleData(width / tile_size, height / tile_size, bytes_per_pixel,
Memory::GetPointer(address), unswizzled_data.data(), true, block_height);
} else {
CopySwizzledData(width / tile_size, height / tile_size, bytes_per_pixel, bytes_per_pixel,
Memory::GetPointer(address), unswizzled_data.data(), true, block_height);
}
return unswizzled_data;
}
std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat format, u32 width,
u32 height) {
std::vector<u8> rgba_data;
// TODO(Subv): Implement.
switch (format) {
case TextureFormat::DXT1:
case TextureFormat::DXT23:
case TextureFormat::DXT45:
case TextureFormat::DXN1:
case TextureFormat::DXN2:
case TextureFormat::BC7U:
case TextureFormat::BC6H_UF16:
case TextureFormat::BC6H_SF16:
case TextureFormat::ASTC_2D_4X4:
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case TextureFormat::ASTC_2D_8X8:
case TextureFormat::A8R8G8B8:
case TextureFormat::A2B10G10R10:
case TextureFormat::A1B5G5R5:
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case TextureFormat::B5G6R5:
case TextureFormat::R8:
case TextureFormat::G8R8:
case TextureFormat::BF10GF11RF11:
case TextureFormat::R32_G32_B32_A32:
case TextureFormat::R32_G32:
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case TextureFormat::R32:
case TextureFormat::R16:
case TextureFormat::R16_G16:
case TextureFormat::R32_G32_B32:
// TODO(Subv): For the time being just forward the same data without any decoding.
rgba_data = texture_data;
break;
default:
UNIMPLEMENTED_MSG("Format not implemented");
break;
}
return rgba_data;
}
} // namespace Tegra::Texture