yuzu/src/video_core/shader/glsl_decompiler.h

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// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <string>
#include <utility>
#include <vector>
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
class ShaderIR;
}
namespace OpenGL::GLShader {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
class ConstBufferEntry : public VideoCommon::Shader::ConstBuffer {
public:
explicit ConstBufferEntry(const VideoCommon::Shader::ConstBuffer& entry,
Maxwell::ShaderStage stage, const std::string& name, u32 index)
: VideoCommon::Shader::ConstBuffer{entry}, stage{stage}, name{name}, index{index} {}
const std::string& GetName() const {
return name;
}
Maxwell::ShaderStage GetStage() const {
return stage;
}
u32 GetIndex() const {
return index;
}
u32 GetHash() const {
return (static_cast<u32>(stage) << 16) | index;
}
private:
std::string name;
Maxwell::ShaderStage stage{};
u32 index{};
};
class SamplerEntry : public VideoCommon::Shader::Sampler {
public:
explicit SamplerEntry(const VideoCommon::Shader::Sampler& entry, Maxwell::ShaderStage stage,
const std::string& name)
: VideoCommon::Shader::Sampler{entry}, stage{stage}, name{name} {}
const std::string& GetName() const {
return name;
}
Maxwell::ShaderStage GetStage() const {
return stage;
}
u32 GetHash() const {
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return (static_cast<u32>(stage) << 16) | static_cast<u32>(GetIndex());
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}
private:
std::string name;
Maxwell::ShaderStage stage{};
};
struct ShaderEntries {
std::vector<ConstBufferEntry> const_buffers;
std::vector<SamplerEntry> samplers;
std::array<bool, Maxwell::NumClipDistances> clip_distances{};
std::size_t shader_length{};
};
using ProgramResult = std::pair<std::string, ShaderEntries>;
std::string GetCommonDeclarations();
ProgramResult Decompile(const VideoCommon::Shader::ShaderIR& ir, Maxwell::ShaderStage stage,
const std::string& suffix);
} // namespace OpenGL::GLShader