GPU: Added registers for min and mag texture filters and implemented them in the hw renderer.
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cd2bb2dc69
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@ -119,6 +119,11 @@ struct Regs {
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MirroredRepeat = 3,
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MirroredRepeat = 3,
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};
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};
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enum TextureFilter : u32 {
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Nearest = 0,
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Linear = 1
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};
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union {
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union {
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BitField< 0, 8, u32> r;
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BitField< 0, 8, u32> r;
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BitField< 8, 8, u32> g;
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BitField< 8, 8, u32> g;
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@ -132,6 +137,8 @@ struct Regs {
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};
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};
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union {
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union {
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BitField< 1, 1, TextureFilter> mag_filter;
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BitField< 2, 1, TextureFilter> min_filter;
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BitField< 8, 2, WrapMode> wrap_t;
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BitField< 8, 2, WrapMode> wrap_t;
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BitField<12, 2, WrapMode> wrap_s;
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BitField<12, 2, WrapMode> wrap_s;
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};
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};
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@ -460,6 +460,7 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
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u8* texture_data = Memory::GetPhysicalPointer(texture.config.GetPhysicalAddress());
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u8* texture_data = Memory::GetPhysicalPointer(texture.config.GetPhysicalAddress());
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auto info = DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format);
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auto info = DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format);
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// TODO: Apply the min and mag filters to the texture
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texture_color[i] = DebugUtils::LookupTexture(texture_data, s, t, info);
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texture_color[i] = DebugUtils::LookupTexture(texture_data, s, t, info);
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DebugUtils::DumpTexture(texture.config, texture_data);
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DebugUtils::DumpTexture(texture.config, texture_data);
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}
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}
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@ -31,9 +31,8 @@ void RasterizerCacheOpenGL::LoadAndBindTexture(OpenGLState &state, unsigned text
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state.texture_units[texture_unit].texture_2d = new_texture->texture.handle;
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state.texture_units[texture_unit].texture_2d = new_texture->texture.handle;
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state.Apply();
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state.Apply();
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// TODO: Need to choose filters that correspond to PICA once register is declared
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, PicaToGL::TextureFilterMode(config.config.mag_filter));
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, PicaToGL::TextureFilterMode(config.config.min_filter));
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, PicaToGL::WrapMode(config.config.wrap_s));
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, PicaToGL::WrapMode(config.config.wrap_s));
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, PicaToGL::WrapMode(config.config.wrap_t));
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, PicaToGL::WrapMode(config.config.wrap_t));
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@ -12,6 +12,33 @@
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namespace PicaToGL {
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namespace PicaToGL {
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inline GLenum TextureFilterMode(Pica::Regs::TextureConfig::TextureFilter mode) {
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static const GLenum filter_mode_table[] = {
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GL_NEAREST, // TextureFilter::Nearest
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GL_LINEAR // TextureFilter::Linear
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};
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// Range check table for input
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if (mode >= ARRAY_SIZE(filter_mode_table)) {
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LOG_CRITICAL(Render_OpenGL, "Unknown texture filtering mode %d", mode);
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UNREACHABLE();
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return GL_LINEAR;
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}
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GLenum gl_mode = filter_mode_table[mode];
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// Check for dummy values indicating an unknown mode
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if (gl_mode == 0) {
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LOG_CRITICAL(Render_OpenGL, "Unknown texture filtering mode %d", mode);
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UNIMPLEMENTED();
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return GL_LINEAR;
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}
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return gl_mode;
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}
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inline GLenum WrapMode(Pica::Regs::TextureConfig::WrapMode mode) {
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inline GLenum WrapMode(Pica::Regs::TextureConfig::WrapMode mode) {
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static const GLenum wrap_mode_table[] = {
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static const GLenum wrap_mode_table[] = {
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GL_CLAMP_TO_EDGE, // WrapMode::ClampToEdge
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GL_CLAMP_TO_EDGE, // WrapMode::ClampToEdge
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