qt: Default destructors where applicable
Makes code consistent with our style of defaulting special member functions where applicable.
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1ac45342dd
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@ -15,4 +15,4 @@ AboutDialog::AboutDialog(QWidget* parent) : QDialog(parent), ui(new Ui::AboutDia
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Common::g_scm_desc, QString(Common::g_build_date).left(10)));
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Common::g_scm_desc, QString(Common::g_build_date).left(10)));
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}
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}
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AboutDialog::~AboutDialog() {}
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AboutDialog::~AboutDialog() = default;
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@ -24,7 +24,7 @@ ConfigureDebug::ConfigureDebug(QWidget* parent) : QWidget(parent), ui(new Ui::Co
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});
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});
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}
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}
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ConfigureDebug::~ConfigureDebug() {}
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ConfigureDebug::~ConfigureDebug() = default;
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void ConfigureDebug::setConfiguration() {
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void ConfigureDebug::setConfiguration() {
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ui->toggle_gdbstub->setChecked(Settings::values.use_gdbstub);
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ui->toggle_gdbstub->setChecked(Settings::values.use_gdbstub);
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@ -12,7 +12,7 @@ ConfigureDialog::ConfigureDialog(QWidget* parent) : QDialog(parent), ui(new Ui::
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this->setConfiguration();
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this->setConfiguration();
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}
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}
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ConfigureDialog::~ConfigureDialog() {}
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ConfigureDialog::~ConfigureDialog() = default;
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void ConfigureDialog::setConfiguration() {}
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void ConfigureDialog::setConfiguration() {}
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@ -24,7 +24,7 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
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ui->use_docked_mode->setEnabled(!Core::System::GetInstance().IsPoweredOn());
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ui->use_docked_mode->setEnabled(!Core::System::GetInstance().IsPoweredOn());
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}
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}
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ConfigureGeneral::~ConfigureGeneral() {}
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ConfigureGeneral::~ConfigureGeneral() = default;
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void ConfigureGeneral::setConfiguration() {
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void ConfigureGeneral::setConfiguration() {
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ui->toggle_deepscan->setChecked(UISettings::values.gamedir_deepscan);
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ui->toggle_deepscan->setChecked(UISettings::values.gamedir_deepscan);
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@ -14,7 +14,7 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
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this->setConfiguration();
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this->setConfiguration();
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}
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}
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ConfigureGraphics::~ConfigureGraphics() {}
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ConfigureGraphics::~ConfigureGraphics() = default;
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enum class Resolution : int {
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enum class Resolution : int {
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Auto,
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Auto,
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@ -35,7 +35,7 @@ ConfigureSystem::ConfigureSystem(QWidget* parent) : QWidget(parent), ui(new Ui::
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this->setConfiguration();
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this->setConfiguration();
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}
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}
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ConfigureSystem::~ConfigureSystem() {}
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ConfigureSystem::~ConfigureSystem() = default;
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void ConfigureSystem::setConfiguration() {
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void ConfigureSystem::setConfiguration() {
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enabled = !Core::System::GetInstance().IsPoweredOn();
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enabled = !Core::System::GetInstance().IsPoweredOn();
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@ -34,7 +34,8 @@ static Tegra::Texture::TextureFormat ConvertToTextureFormat(
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SurfacePicture::SurfacePicture(QWidget* parent, GraphicsSurfaceWidget* surface_widget_)
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SurfacePicture::SurfacePicture(QWidget* parent, GraphicsSurfaceWidget* surface_widget_)
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: QLabel(parent), surface_widget(surface_widget_) {}
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: QLabel(parent), surface_widget(surface_widget_) {}
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SurfacePicture::~SurfacePicture() {}
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SurfacePicture::~SurfacePicture() = default;
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void SurfacePicture::mousePressEvent(QMouseEvent* event) {
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void SurfacePicture::mousePressEvent(QMouseEvent* event) {
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// Only do something while the left mouse button is held down
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// Only do something while the left mouse button is held down
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@ -14,7 +14,7 @@
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#include "core/hle/kernel/timer.h"
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#include "core/hle/kernel/timer.h"
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#include "core/hle/kernel/wait_object.h"
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#include "core/hle/kernel/wait_object.h"
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WaitTreeItem::~WaitTreeItem() {}
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WaitTreeItem::~WaitTreeItem() = default;
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QColor WaitTreeItem::GetColor() const {
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QColor WaitTreeItem::GetColor() const {
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return QColor(Qt::GlobalColor::black);
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return QColor(Qt::GlobalColor::black);
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@ -27,9 +27,8 @@ static QPixmap GetDefaultIcon(bool large) {
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class GameListItem : public QStandardItem {
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class GameListItem : public QStandardItem {
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public:
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public:
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GameListItem() : QStandardItem() {}
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GameListItem() = default;
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GameListItem(const QString& string) : QStandardItem(string) {}
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explicit GameListItem(const QString& string) : QStandardItem(string) {}
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virtual ~GameListItem() override {}
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};
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};
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/**
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/**
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@ -45,9 +44,8 @@ public:
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static const int TitleRole = Qt::UserRole + 2;
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static const int TitleRole = Qt::UserRole + 2;
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static const int ProgramIdRole = Qt::UserRole + 3;
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static const int ProgramIdRole = Qt::UserRole + 3;
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GameListItemPath() : GameListItem() {}
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GameListItemPath() = default;
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GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data, u64 program_id)
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GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data, u64 program_id) {
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: GameListItem() {
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setData(game_path, FullPathRole);
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setData(game_path, FullPathRole);
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setData(qulonglong(program_id), ProgramIdRole);
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setData(qulonglong(program_id), ProgramIdRole);
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}
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}
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@ -75,8 +73,8 @@ class GameListItemSize : public GameListItem {
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public:
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public:
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static const int SizeRole = Qt::UserRole + 1;
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static const int SizeRole = Qt::UserRole + 1;
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GameListItemSize() : GameListItem() {}
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GameListItemSize() = default;
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GameListItemSize(const qulonglong size_bytes) : GameListItem() {
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explicit GameListItemSize(const qulonglong size_bytes) {
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setData(size_bytes, SizeRole);
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setData(size_bytes, SizeRole);
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}
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}
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