gl_rasterizer: Replace magic number with GL_INVALID_INDEX in SetupConstBuffers()
This is just the named constant that OpenGL provides, so we can use that instead of using a literal -1
This commit is contained in:
parent
16139ed53b
commit
0162f8b3a7
@ -689,10 +689,12 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, 0);
|
||||
|
||||
// Now configure the bindpoint of the buffer inside the shader
|
||||
std::string buffer_name = used_buffer.GetName();
|
||||
GLuint index = glGetProgramResourceIndex(program, GL_UNIFORM_BLOCK, buffer_name.c_str());
|
||||
if (index != -1)
|
||||
const std::string buffer_name = used_buffer.GetName();
|
||||
const GLuint index =
|
||||
glGetProgramResourceIndex(program, GL_UNIFORM_BLOCK, buffer_name.c_str());
|
||||
if (index != GL_INVALID_INDEX) {
|
||||
glUniformBlockBinding(program, index, buffer_draw_state.bindpoint);
|
||||
}
|
||||
}
|
||||
|
||||
state.Apply();
|
||||
|
Loading…
Reference in New Issue
Block a user