Address feedback
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parent
c067046387
commit
01b379fe20
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@ -4,8 +4,10 @@
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#include <chrono>
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#include <chrono>
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#include <string>
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#include <string>
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#include <QEventLoop>
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#include <QNetworkAccessManager>
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#include <QNetworkAccessManager>
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#include <QNetworkReply>
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#include <QNetworkReply>
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#include <discord_rpc.h>
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#include <discord_rpc.h>
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#include <fmt/format.h>
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#include <fmt/format.h>
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@ -89,19 +91,15 @@ void DiscordImpl::Update() {
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std::string icon_name = GetGameString(game_title);
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std::string icon_name = GetGameString(game_title);
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game_url = fmt::format("https://yuzu-emu.org/images/game/boxart/{}.png", icon_name);
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game_url = fmt::format("https://yuzu-emu.org/images/game/boxart/{}.png", icon_name);
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QNetworkAccessManager* manager = new QNetworkAccessManager();
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QNetworkAccessManager manager;
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QNetworkRequest request;
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QNetworkRequest request;
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request.setUrl(QUrl(QString::fromStdString(game_url)));
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request.setUrl(QUrl(QString::fromStdString(game_url)));
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request.setTransferTimeout(3000);
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request.setTransferTimeout(3000);
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QNetworkReply* rep = manager->get(request);
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QNetworkReply* reply = manager.head(request);
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QEventLoop request_event_loop;
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QObject::connect(manager, &QNetworkAccessManager::finished,
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QObject::connect(reply, &QNetworkReply::finished, &request_event_loop, &QEventLoop::quit);
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[this](QNetworkReply* reply) { UpdateGameStatus(reply->error()); });
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request_event_loop.exec();
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QObject::connect(manager, &QNetworkAccessManager::finished, manager,
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UpdateGameStatus(reply->error());
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&QNetworkAccessManager::deleteLater);
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QObject::connect(manager, &QNetworkAccessManager::finished, rep,
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&QNetworkReply::deleteLater);
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return;
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return;
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}
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}
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