Limit the size of directory icons, fix text when icon size is none
This commit is contained in:
parent
13891fd62d
commit
053da44ecd
|
@ -230,7 +230,7 @@ void GameList::onUpdateThemedIcons() {
|
||||||
for (int i = 0; i < item_model->invisibleRootItem()->rowCount(); i++) {
|
for (int i = 0; i < item_model->invisibleRootItem()->rowCount(); i++) {
|
||||||
QStandardItem* child = item_model->invisibleRootItem()->child(i);
|
QStandardItem* child = item_model->invisibleRootItem()->child(i);
|
||||||
|
|
||||||
const int icon_size = UISettings::values.icon_size;
|
const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64);
|
||||||
switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
|
switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
|
||||||
case GameListItemType::SdmcDir:
|
case GameListItemType::SdmcDir:
|
||||||
child->setData(
|
child->setData(
|
||||||
|
@ -300,7 +300,6 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
|
||||||
tree_view->setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
|
tree_view->setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
|
||||||
tree_view->setSortingEnabled(true);
|
tree_view->setSortingEnabled(true);
|
||||||
tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
|
tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
|
||||||
tree_view->setUniformRowHeights(true);
|
|
||||||
tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
|
tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
|
||||||
tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }"));
|
tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }"));
|
||||||
|
|
||||||
|
|
|
@ -221,7 +221,7 @@ public:
|
||||||
UISettings::GameDir* game_dir = &directory;
|
UISettings::GameDir* game_dir = &directory;
|
||||||
setData(QVariant::fromValue(game_dir), GameDirRole);
|
setData(QVariant::fromValue(game_dir), GameDirRole);
|
||||||
|
|
||||||
const int icon_size = UISettings::values.icon_size;
|
const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64);
|
||||||
switch (dir_type) {
|
switch (dir_type) {
|
||||||
case GameListItemType::SdmcDir:
|
case GameListItemType::SdmcDir:
|
||||||
setData(
|
setData(
|
||||||
|
@ -272,7 +272,7 @@ public:
|
||||||
explicit GameListAddDir() {
|
explicit GameListAddDir() {
|
||||||
setData(type(), TypeRole);
|
setData(type(), TypeRole);
|
||||||
|
|
||||||
const int icon_size = UISettings::values.icon_size;
|
const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64);
|
||||||
setData(QIcon::fromTheme(QStringLiteral("plus"))
|
setData(QIcon::fromTheme(QStringLiteral("plus"))
|
||||||
.pixmap(icon_size)
|
.pixmap(icon_size)
|
||||||
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
|
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
|
||||||
|
|
Loading…
Reference in New Issue