Merge pull request #1001 from lioncash/reserve

gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
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bunnei 2018-08-09 19:27:35 -04:00 committed by GitHub
commit 05c33d89a1
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@ -507,6 +507,8 @@ private:
/// Build the GLSL register list. /// Build the GLSL register list.
void BuildRegisterList() { void BuildRegisterList() {
regs.reserve(Register::NumRegisters);
for (size_t index = 0; index < Register::NumRegisters; ++index) { for (size_t index = 0; index < Register::NumRegisters; ++index) {
regs.emplace_back(index, suffix); regs.emplace_back(index, suffix);
} }