Manually robust on Pascal and earlier
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@ -358,7 +358,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
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.has_broken_spirv_subgroup_mask_vector_extract_dynamic =
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.has_broken_spirv_subgroup_mask_vector_extract_dynamic =
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driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY,
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driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY,
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.has_broken_robust =
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.has_broken_robust =
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device.IsNvidia() && device.GetNvidiaArch() <= NvidiaArchitecture::Arch_Maxwell,
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device.IsNvidia() && device.GetNvidiaArch() <= NvidiaArchitecture::Arch_Pascal,
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};
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};
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host_info = Shader::HostTranslateInfo{
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host_info = Shader::HostTranslateInfo{
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