renderer_opengl: Swizzle BGR textures on copy
OpenGL does not natively support BGR internal formats, which causes many BGR textures to render incorrectly, with Red and Blue channels swapped. This commit aims to address this by swizzling the blue and red channels on texture copies when a BGR format is encountered.
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394475c4e3
commit
0639244d85
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@ -5,6 +5,7 @@ set(SHADER_FILES
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convert_float_to_depth.frag
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full_screen_triangle.vert
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opengl_copy_bc4.comp
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opengl_copy_bgra.comp
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opengl_present.frag
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opengl_present.vert
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pitch_unswizzle.comp
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@ -0,0 +1,15 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#version 430 core
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layout (local_size_x = 4, local_size_y = 4) in;
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layout(binding = 0, rgba8) readonly uniform image2DArray bgr_input;
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layout(binding = 1, rgba8) writeonly uniform image2DArray bgr_output;
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void main() {
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vec4 color = imageLoad(bgr_input, ivec3(gl_GlobalInvocationID));
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imageStore(bgr_output, ivec3(gl_GlobalInvocationID), color.bgra);
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}
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@ -96,7 +96,7 @@ constexpr std::array<FormatTuple, MaxPixelFormat> FORMAT_TABLE = {{
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{GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT}, // BC6H_UFLOAT
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{GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT}, // BC6H_SFLOAT
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{GL_COMPRESSED_RGBA_ASTC_4x4_KHR}, // ASTC_2D_4X4_UNORM
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{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE}, // B8G8R8A8_UNORM
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}, // B8G8R8A8_UNORM
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{GL_RGBA32F, GL_RGBA, GL_FLOAT}, // R32G32B32A32_FLOAT
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{GL_RGBA32I, GL_RGBA_INTEGER, GL_INT}, // R32G32B32A32_SINT
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{GL_RG32F, GL_RG, GL_FLOAT}, // R32G32_FLOAT
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@ -125,7 +125,7 @@ constexpr std::array<FormatTuple, MaxPixelFormat> FORMAT_TABLE = {{
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{GL_COMPRESSED_RGBA_ASTC_8x8_KHR}, // ASTC_2D_8X8_UNORM
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{GL_COMPRESSED_RGBA_ASTC_8x5_KHR}, // ASTC_2D_8X5_UNORM
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{GL_COMPRESSED_RGBA_ASTC_5x4_KHR}, // ASTC_2D_5X4_UNORM
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{GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE}, // B8G8R8A8_UNORM
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE}, // B8G8R8A8_SRGB
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{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT}, // BC1_RGBA_SRGB
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{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT}, // BC2_SRGB
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{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}, // BC3_SRGB
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@ -396,6 +396,17 @@ void AttachTexture(GLuint fbo, GLenum attachment, const ImageView* image_view) {
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}
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}
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[[nodiscard]] bool IsPixelFormatBGR(PixelFormat format) {
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switch (format) {
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case PixelFormat::B5G6R5_UNORM:
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case PixelFormat::B8G8R8A8_UNORM:
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case PixelFormat::B8G8R8A8_SRGB:
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return true;
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default:
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return false;
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}
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}
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} // Anonymous namespace
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ImageBufferMap::~ImageBufferMap() {
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@ -512,6 +523,9 @@ bool TextureCacheRuntime::CanImageBeCopied(const Image& dst, const Image& src) {
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if (dst.info.type == ImageType::e3D && dst.info.format == PixelFormat::BC4_UNORM) {
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return false;
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}
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if (IsPixelFormatBGR(dst.info.format) || IsPixelFormatBGR(src.info.format)) {
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return false;
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}
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return true;
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}
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@ -520,6 +534,8 @@ void TextureCacheRuntime::EmulateCopyImage(Image& dst, Image& src,
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if (dst.info.type == ImageType::e3D && dst.info.format == PixelFormat::BC4_UNORM) {
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ASSERT(src.info.type == ImageType::e3D);
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util_shaders.CopyBC4(dst, src, copies);
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} else if (IsPixelFormatBGR(dst.info.format) || IsPixelFormatBGR(src.info.format)) {
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util_shaders.CopyBGR(dst, src, copies);
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} else {
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UNREACHABLE();
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}
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@ -14,6 +14,7 @@
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#include "video_core/host_shaders/block_linear_unswizzle_2d_comp.h"
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#include "video_core/host_shaders/block_linear_unswizzle_3d_comp.h"
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#include "video_core/host_shaders/opengl_copy_bc4_comp.h"
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#include "video_core/host_shaders/opengl_copy_bgra_comp.h"
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#include "video_core/host_shaders/pitch_unswizzle_comp.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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@ -48,6 +49,11 @@ OGLProgram MakeProgram(std::string_view source) {
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return program;
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}
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size_t NumPixelsInCopy(const VideoCommon::ImageCopy& copy) {
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return static_cast<size_t>(copy.extent.width * copy.extent.height *
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copy.src_subresource.num_layers);
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}
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} // Anonymous namespace
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UtilShaders::UtilShaders(ProgramManager& program_manager_)
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@ -55,6 +61,7 @@ UtilShaders::UtilShaders(ProgramManager& program_manager_)
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block_linear_unswizzle_2d_program(MakeProgram(BLOCK_LINEAR_UNSWIZZLE_2D_COMP)),
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block_linear_unswizzle_3d_program(MakeProgram(BLOCK_LINEAR_UNSWIZZLE_3D_COMP)),
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pitch_unswizzle_program(MakeProgram(PITCH_UNSWIZZLE_COMP)),
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copy_bgra_program(MakeProgram(OPENGL_COPY_BGRA_COMP)),
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copy_bc4_program(MakeProgram(OPENGL_COPY_BC4_COMP)) {
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const auto swizzle_table = Tegra::Texture::MakeSwizzleTable();
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swizzle_table_buffer.Create();
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@ -205,6 +212,43 @@ void UtilShaders::CopyBC4(Image& dst_image, Image& src_image, std::span<const Im
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program_manager.RestoreGuestCompute();
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}
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void UtilShaders::CopyBGR(Image& dst_image, Image& src_image,
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std::span<const VideoCommon::ImageCopy> copies) {
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static constexpr GLuint BINDING_INPUT_IMAGE = 0;
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static constexpr GLuint BINDING_OUTPUT_IMAGE = 1;
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static constexpr VideoCommon::Offset3D zero_offset{0, 0, 0};
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const u32 bytes_per_block = BytesPerBlock(dst_image.info.format);
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switch (bytes_per_block) {
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case 2:
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// BGR565 copy
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for (const ImageCopy& copy : copies) {
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ASSERT(copy.src_offset == zero_offset);
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ASSERT(copy.dst_offset == zero_offset);
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bgr_copy_pass.Execute(dst_image, src_image, copy);
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}
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break;
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case 4: {
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// BGRA8 copy
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program_manager.BindHostCompute(copy_bgra_program.handle);
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constexpr GLenum FORMAT = GL_RGBA8;
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for (const ImageCopy& copy : copies) {
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ASSERT(copy.src_offset == zero_offset);
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ASSERT(copy.dst_offset == zero_offset);
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glBindImageTexture(BINDING_INPUT_IMAGE, src_image.StorageHandle(),
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copy.src_subresource.base_level, GL_FALSE, 0, GL_READ_ONLY, FORMAT);
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glBindImageTexture(BINDING_OUTPUT_IMAGE, dst_image.StorageHandle(),
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copy.dst_subresource.base_level, GL_FALSE, 0, GL_WRITE_ONLY, FORMAT);
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glDispatchCompute(copy.extent.width, copy.extent.height, copy.extent.depth);
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}
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program_manager.RestoreGuestCompute();
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break;
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}
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default:
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UNREACHABLE();
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break;
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}
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}
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GLenum StoreFormat(u32 bytes_per_block) {
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switch (bytes_per_block) {
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case 1:
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@ -222,4 +266,36 @@ GLenum StoreFormat(u32 bytes_per_block) {
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return GL_R8UI;
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}
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void Bgr565CopyPass::Execute(const Image& dst_image, const Image& src_image,
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const ImageCopy& copy) {
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if (CopyBufferCreationNeeded(copy)) {
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CreateNewCopyBuffer(copy, GL_TEXTURE_2D_ARRAY, GL_RGB565);
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}
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// Copy from source to PBO
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glPixelStorei(GL_PACK_ROW_LENGTH, copy.extent.width);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, bgr16_pbo.handle);
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glGetTextureSubImage(src_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height,
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copy.src_subresource.num_layers, GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
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static_cast<GLsizei>(bgr16_pbo_size), nullptr);
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// Copy from PBO to destination in reverse order
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, copy.extent.width);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, bgr16_pbo.handle);
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glTextureSubImage3D(dst_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height,
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copy.dst_subresource.num_layers, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV,
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nullptr);
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}
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bool Bgr565CopyPass::CopyBufferCreationNeeded(const ImageCopy& copy) {
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return bgr16_pbo_size < NumPixelsInCopy(copy) * sizeof(u16);
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}
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void Bgr565CopyPass::CreateNewCopyBuffer(const ImageCopy& copy, GLenum target, GLuint format) {
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bgr16_pbo.Create();
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bgr16_pbo_size = NumPixelsInCopy(copy) * sizeof(u16);
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glNamedBufferData(bgr16_pbo.handle, bgr16_pbo_size, nullptr, GL_STREAM_COPY);
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}
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} // namespace OpenGL
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@ -19,6 +19,22 @@ class ProgramManager;
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struct ImageBufferMap;
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class Bgr565CopyPass {
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public:
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Bgr565CopyPass() = default;
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~Bgr565CopyPass() = default;
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void Execute(const Image& dst_image, const Image& src_image,
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const VideoCommon::ImageCopy& copy);
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private:
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[[nodiscard]] bool CopyBufferCreationNeeded(const VideoCommon::ImageCopy& copy);
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void CreateNewCopyBuffer(const VideoCommon::ImageCopy& copy, GLenum target, GLuint format);
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OGLBuffer bgr16_pbo;
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size_t bgr16_pbo_size{};
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};
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class UtilShaders {
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public:
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explicit UtilShaders(ProgramManager& program_manager);
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@ -36,6 +52,9 @@ public:
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void CopyBC4(Image& dst_image, Image& src_image,
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std::span<const VideoCommon::ImageCopy> copies);
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void CopyBGR(Image& dst_image, Image& src_image,
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std::span<const VideoCommon::ImageCopy> copies);
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private:
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ProgramManager& program_manager;
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OGLProgram block_linear_unswizzle_2d_program;
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OGLProgram block_linear_unswizzle_3d_program;
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OGLProgram pitch_unswizzle_program;
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OGLProgram copy_bgra_program;
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OGLProgram copy_bc4_program;
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Bgr565CopyPass bgr_copy_pass;
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};
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GLenum StoreFormat(u32 bytes_per_block);
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