shader_recompiler: Remove unnecessary [[nodiscard]] instances
[[nodiscard]] doesn't do anything on functions with a void return type and causes superfluous warnings.
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@ -327,7 +327,7 @@ public:
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const Value& derivates, const Value& offset,
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const Value& derivates, const Value& offset,
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const F32& lod_clamp, TextureInstInfo info);
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const F32& lod_clamp, TextureInstInfo info);
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[[nodiscard]] Value ImageRead(const Value& handle, const Value& coords, TextureInstInfo info);
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[[nodiscard]] Value ImageRead(const Value& handle, const Value& coords, TextureInstInfo info);
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[[nodiscard]] void ImageWrite(const Value& handle, const Value& coords, const Value& color,
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void ImageWrite(const Value& handle, const Value& coords, const Value& color,
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TextureInstInfo info);
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TextureInstInfo info);
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[[nodiscard]] Value ImageAtomicIAdd(const Value& handle, const Value& coords,
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[[nodiscard]] Value ImageAtomicIAdd(const Value& handle, const Value& coords,
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@ -197,8 +197,8 @@ public:
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}
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}
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template <typename FlagsType>
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template <typename FlagsType>
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requires(sizeof(FlagsType) <= sizeof(u32) && std::is_trivially_copyable_v<FlagsType>)
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requires(sizeof(FlagsType) <= sizeof(u32) &&
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[[nodiscard]] void SetFlags(FlagsType value) noexcept {
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std::is_trivially_copyable_v<FlagsType>) void SetFlags(FlagsType value) noexcept {
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std::memcpy(&flags, &value, sizeof(value));
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std::memcpy(&flags, &value, sizeof(value));
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}
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}
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