nv_host_ctrl: Make Sync GPU variant always return synced result.
This commit is contained in:
parent
600dddf88d
commit
0706d633bf
|
@ -60,6 +60,11 @@ u32 nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector<u8>&
|
|||
}
|
||||
|
||||
auto& gpu = Core::System::GetInstance().GPU();
|
||||
// This is mostly to take into account unimplemented features. As synced
|
||||
// gpu is always synced.
|
||||
if (!gpu.IsAsync()) {
|
||||
return NvResult::Success;
|
||||
}
|
||||
gpu.Guard(true);
|
||||
u32 current_syncpoint_value = gpu.GetSyncpointValue(params.syncpt_id);
|
||||
if (current_syncpoint_value >= params.threshold) {
|
||||
|
|
|
@ -29,8 +29,8 @@ u32 FramebufferConfig::BytesPerPixel(PixelFormat format) {
|
|||
UNREACHABLE();
|
||||
}
|
||||
|
||||
GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer)
|
||||
: system{system}, renderer{renderer} {
|
||||
GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer, bool is_async)
|
||||
: system{system}, renderer{renderer}, is_async{is_async} {
|
||||
auto& rasterizer{renderer.Rasterizer()};
|
||||
memory_manager = std::make_unique<Tegra::MemoryManager>(rasterizer);
|
||||
dma_pusher = std::make_unique<Tegra::DmaPusher>(*this);
|
||||
|
|
|
@ -131,7 +131,7 @@ class MemoryManager;
|
|||
|
||||
class GPU {
|
||||
public:
|
||||
explicit GPU(Core::System& system, VideoCore::RendererBase& renderer);
|
||||
explicit GPU(Core::System& system, VideoCore::RendererBase& renderer, bool is_async);
|
||||
|
||||
virtual ~GPU();
|
||||
|
||||
|
@ -184,6 +184,10 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
bool IsAsync() const {
|
||||
return is_async;
|
||||
}
|
||||
|
||||
/// Returns a const reference to the GPU DMA pusher.
|
||||
const Tegra::DmaPusher& DmaPusher() const;
|
||||
|
||||
|
@ -298,6 +302,8 @@ private:
|
|||
std::array<std::list<Event>, Service::Nvidia::MaxSyncPoints> events;
|
||||
|
||||
std::mutex sync_mutex;
|
||||
|
||||
const bool is_async;
|
||||
};
|
||||
|
||||
#define ASSERT_REG_POSITION(field_name, position) \
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
namespace VideoCommon {
|
||||
|
||||
GPUAsynch::GPUAsynch(Core::System& system, VideoCore::RendererBase& renderer)
|
||||
: GPU(system, renderer), gpu_thread{system} {}
|
||||
: GPU(system, renderer, true), gpu_thread{system} {}
|
||||
|
||||
GPUAsynch::~GPUAsynch() = default;
|
||||
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
namespace VideoCommon {
|
||||
|
||||
GPUSynch::GPUSynch(Core::System& system, VideoCore::RendererBase& renderer)
|
||||
: GPU(system, renderer) {}
|
||||
: GPU(system, renderer, false) {}
|
||||
|
||||
GPUSynch::~GPUSynch() = default;
|
||||
|
||||
|
|
Loading…
Reference in New Issue