Core: Remove some unused functions and types
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3edbdee17d
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0749687b8d
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@ -14,11 +14,6 @@
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namespace System {
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namespace System {
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volatile State g_state;
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void UpdateState(State state) {
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}
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void Init(EmuWindow* emu_window) {
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void Init(EmuWindow* emu_window) {
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Core::Init();
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Core::Init();
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CoreTiming::Init();
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CoreTiming::Init();
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@ -29,13 +24,6 @@ void Init(EmuWindow* emu_window) {
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VideoCore::Init(emu_window);
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VideoCore::Init(emu_window);
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}
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}
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void RunLoopFor(int cycles) {
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RunLoopUntil(CoreTiming::GetTicks() + cycles);
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}
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void RunLoopUntil(u64 global_cycles) {
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}
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void Shutdown() {
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void Shutdown() {
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VideoCore::Shutdown();
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VideoCore::Shutdown();
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HLE::Shutdown();
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HLE::Shutdown();
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@ -4,30 +4,11 @@
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#pragma once
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#pragma once
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#include "common/emu_window.h"
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class EmuWindow;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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namespace System {
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namespace System {
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// State of the full emulator
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enum State {
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STATE_NULL = 0, ///< System is in null state, nothing initialized
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STATE_IDLE, ///< System is in an initialized state, but not running
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STATE_RUNNING, ///< System is running
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STATE_LOADING, ///< System is loading a ROM
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STATE_HALTED, ///< System is halted (error)
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STATE_STALLED, ///< System is stalled (unused)
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STATE_DEBUG, ///< System is in a special debug mode (unused)
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STATE_DIE ///< System is shutting down
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};
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extern volatile State g_state;
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void UpdateState(State state);
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void Init(EmuWindow* emu_window);
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void Init(EmuWindow* emu_window);
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void RunLoopFor(int cycles);
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void RunLoopUntil(u64 global_cycles);
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void Shutdown();
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void Shutdown();
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}
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}
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