gl_shader_cache: Remove unused variable

This commit is contained in:
Lioncash 2021-07-27 06:23:49 -04:00
parent 296728ec46
commit 075a744e38

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@ -441,7 +441,6 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
std::array<const Shader::Info*, Maxwell::MaxShaderStage> infos{}; std::array<const Shader::Info*, Maxwell::MaxShaderStage> infos{};
OGLProgram source_program;
std::array<std::string, 5> sources; std::array<std::string, 5> sources;
std::array<std::vector<u32>, 5> sources_spirv; std::array<std::vector<u32>, 5> sources_spirv;
Shader::Backend::Bindings binding; Shader::Backend::Bindings binding;